Fantasy Grounds Merchandise
Page 32 of 37 First ... 22 30 31 32 33 34 ... Last
  1. #311
    Blahness98's Avatar
    Join Date
    Jan 2007
    Location
    Somewhere in Wisconsin
    Posts
    689
    Wow.. didn't see it.. Thanks!
    Running: Nothing at the moment...

    Finalizing and Starting SoonTM:
    The Slumbering Tsar - A Massive Mega-Adventure with a First Edition Feel

    Pre-production:
    The World of Fractus - Adventures in a world rebuilding after the Gods warred and died.

    Time Zone: Central Time (GMT-6 (Winter) or GMT-5 (Summer))

  2. #312
    Is there a thread (or post in this thread I missed) discussing the experimental settings and the ability to parse spells?

  3. #313
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,737
    Quote Originally Posted by Talen View Post
    Is there a thread (or post in this thread I missed) discussing the experimental settings and the ability to parse spells?
    It's mentioned in the first few posts. What do you want to know?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #314
    I see it now.....thanks. I think I just misunderstood what it would/would not do. I think I just need to spend some time with trial and error. I'm sure illl have a host of questions soon!

  5. #315
    In coming back to pathfinder, I'm sure I'm falling into the same old issues, but having an issue with this parse from the Honors Echo NPC's. It appears to be related to the Spell-Like Abilities, but I'm not groking something....

    Code:
    SYLVAN PROTECTOR CR 2
    XP 1
    CN Small humanoid (gnome)
    Init +2; Senses low-light vision; Perception +8
    DEFENSE
    AC 18, touch 13, flat-footed 16 (+3 armor, +2 Dex, +2 shield, +1 size)
    hp 24 (3d8+7)
    Fort +5, Ref +3, Will +5; +2 vs. illusions
    Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
    OFFENSE
    Speed 20 ft.
    Melee sickle +1 (1d4-2)
    Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
    Spell-Like Abilities (CL 3rd; concentration +5)
    5/day lightning arc, 1/day dancing lights, ghost sound, prestidigitation, speak with animals
    Druid Spells Prepared (CL 3rd; concentration +5)
    2nd-flaming sphere (DC 14), summon swarm, wind wall
    1st-cure light wounds (2), obscuring mist, speak with animals
    0 (at will)-flare (DC 12), light, stabilize, virtue
    D Domain spell; Domain Air
    STATISTICS
    Str 6, Dex 14, Con 15, Int 10, Wis 15, Cha 14
    Base Atk +2; CMB -1; CMD 11
    Feats Augment Summoning, Spell Focus (conjuration)
    Skills Handle Animal +7, Heal +6, Knowledge (nature) +6,
    Perception +8, Spellcraft +6, Stealth +8, Survival +10
    Languages Common, Druidic, Gnome
    SQ nature bond (Air domain), nature sense, wild empathy +5,
    woodland stride, trackless step
    Combat Gear scroll of cure light wounds (3), scroll of spider
    climb, tanglefoot bags (2); Other Gear +1 leather armor,
    mwk heavy wooden shield, sickle, holly and mistletoe,
    spell component pouch, 95 gp

  6. #316
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,737
    Use a - after the level or x/day as the divider between the level/uses label and the spells/spell-like abilities.

    Code:
    SYLVAN PROTECTOR CR 2
    XP 1
    CN Small humanoid (gnome)
    Init +2; Senses low-light vision; Perception +8
    DEFENSE
    AC 18, touch 13, flat-footed 16 (+3 armor, +2 Dex, +2 shield, +1 size)
    hp 24 (3d8+7)
    Fort +5, Ref +3, Will +5; +2 vs. illusions
    Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
    OFFENSE
    Speed 20 ft.
    Melee sickle +1 (1d4-2)
    Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
    Spell-Like Abilities (CL 3rd; concentration +5)
    5/day-lightning arc, 1/day-dancing lights, ghost sound, prestidigitation, speak with animals
    Druid Spells Prepared (CL 3rd; concentration +5)
    2nd-flaming sphere (DC 14), summon swarm, wind wall
    1st-cure light wounds (2), obscuring mist, speak with animals
    0 (at will)-flare (DC 12), light, stabilize, virtue
    D Domain spell; Domain Air
    STATISTICS
    Str 6, Dex 14, Con 15, Int 10, Wis 15, Cha 14
    Base Atk +2; CMB -1; CMD 11
    Feats Augment Summoning, Spell Focus (conjuration)
    Skills Handle Animal +7, Heal +6, Knowledge (nature) +6,
    Perception +8, Spellcraft +6, Stealth +8, Survival +10
    Languages Common, Druidic, Gnome
    SQ nature bond (Air domain), nature sense, wild empathy +5,
    woodland stride, trackless step
    Combat Gear scroll of cure light wounds (3), scroll of spider
    climb, tanglefoot bags (2); Other Gear +1 leather armor,
    mwk heavy wooden shield, sickle, holly and mistletoe,
    spell component pouch, 95 gp
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #317
    Thanks as always Trenloe. So Im assuming when I parse the spell like abilties, messages like the two below should be expected since they arent spells?

    Cannot find spell XML element with name <firebolt> cannot parse this spell - skipping.
    Processing creature: SYLVAN PROTECTOR
    Blank spell name being used after formatting. Orignal name = . Cannot parse this spell - skipping.

  8. #318
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,737
    Quote Originally Posted by Talen View Post
    Thanks as always Trenloe. So Im assuming when I parse the spell like abilties, messages like the two below should be expected since they arent spells?

    Cannot find spell XML element with name <firebolt> cannot parse this spell - skipping.
    Processing creature: SYLVAN PROTECTOR
    Blank spell name being used after formatting. Orignal name = . Cannot parse this spell - skipping.
    Yep, it'll only match spells.

    The blank spell name is due to having 2 (or more) levels/uses per day on the same line - the comma makes the parser think there's another spell, but there isn't. I find it best to start each level/use per day on a new line.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #319

    Question?

    OFFENSE
    Speed 15 ft., swim 30 ft.
    Melee +1 morningstar +15/+10 (1d8+5), tongue +8 touch (sticky tongue)
    Special Attacks channel negative energy 5/day (DC 17, 5d6),
    scythe of evil (5 rounds, 1/day), terrifying croak (DC 15)
    Spell-Like Abilities (CL 13th; concentration +15)
    1/day—fog cloud, jump, summon swarm
    Domain Spell-Like Abilities (CL 10th; concentration +15)
    8/day—icicle (1d6+5 cold), touch of evil (5 rounds)
    Cleric Spells Prepared (CL 10th; concentration +15)
    5th—dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)
    4th—control waterD, cure critical wounds, divine power, freedom of movement, unholy blight(DC 19)
    3rd—bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment
    2nd—bear’s endurance, death knell (DC 17), enthrall(DC 17), fog cloudD, resist energy, sound burst (DC 17)
    1st—bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith
    0 (at will)—create water, detect poison, guidance, purify food and water D domain spell; Domains Evil, Water
    TACTICS

    I think something in here is giving me issues I am having to learn this all over again its been so long

    Thanks in advance
    Chris

    here is parser infoProcessing creature: BUGBEAR STALKER
    Processing creature: BUGBEAR FLESH GLUTTON
    Processing creature: BUGBEAR GNASHER
    Processing creature: BOGGARD PRIEST-KING
    Cannot find spell XML element with name <purifyfoodandwater> cannot parse this spell - skipping.
    Cannot find spell XML element with name <summonswarmdomain> cannot parse this spell - skipping.
    Processing creature: BOGGARD STALKER
    Processing creature: BOGGARD HUNTER
    Written definition.xml and db.xml to : C:\Users\Madman\Desktop\Monstercodex
    Module file created: C:\Users\Madman\Desktop\Monstercodex.mod
    Module file copied to : C:\Users\Madman\AppData\Roaming\Fantasy Grounds II\modules\Monstercodex.mod
    Parsing ended - check text above for errors

    says error reading end tag in FG when i open mod

    Code:
    <p><b><u>Cleric Spells Prepared</u></b> (CL 10th; concentration +15)</p><list><li><b>5th-</b>dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)</li><li><b>4th-</b>control waterD, cure critical wounds, divine power, freedom of movement, unholy blight(DC 19)</li><li><b>3rd-</b>bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment</li><li><b>2nd-</b>bear's endurance, death knell (DC 17), enthrall(DC 17), fog cloudD, resist energy, sound burst (DC 17)</li><li><b>1st-</b>bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith</li><li><b>0 (at will)-</b>create water, detect poison, guidance, purify food and water</li><li><b>D domain spell</b>; Domains Evil, Water</li></list>
    <p><b><u>Tactics:</u></b>  </p><p><b>During Combat</b> The priest-king sits back with lazy arrogance, casting the occasional spell and allowing his minions to protect him until he is forced to intervene personally.</p>
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  10. #320
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,737
    Quote Originally Posted by madman View Post
    OFFENSE
    Speed 15 ft., swim 30 ft.
    Melee +1 morningstar +15/+10 (1d8+5), tongue +8 touch (sticky tongue)
    Special Attacks channel negative energy 5/day (DC 17, 5d6),
    scythe of evil (5 rounds, 1/day), terrifying croak (DC 15)
    Spell-Like Abilities (CL 13th; concentration +15)
    1/day—fog cloud, jump, summon swarm
    Domain Spell-Like Abilities (CL 10th; concentration +15)
    8/day—icicle (1d6+5 cold), touch of evil (5 rounds)

    Cleric Spells Prepared (CL 10th; concentration +15)
    5th—dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)
    4th—control waterD, cure critical wounds, divine power, freedom of movement, unholy blight(DC 19)
    3rd—bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment
    2nd—bear’s endurance, death knell (DC 17), enthrall(DC 17), fog cloudD, resist energy, sound burst (DC 17)
    1st—bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith
    0 (at will)—create water, detect poison, guidance, purify food and water D domain spell; Domains Evil, Water
    TACTICS

    I think something in here is giving me issues I am having to learn this all over again its been so long

    Thanks in advance
    Chris
    See "Invalid Spell Like Abilities entries" in post #2.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 32 of 37 First ... 22 30 31 32 33 34 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in