Thread: DOE: Locations Extension
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February 26th, 2017, 03:28 #651
Would it be possible to have this extension make a copy of NPCs when you add them to it, rather than linking them directly to the original record? I have several generic NPCs that I use as templates and when dragging them over and attempting to edit them, it always seems to edit the original content, even if it is from a module.
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February 26th, 2017, 03:45 #652
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March 6th, 2017, 02:16 #653Zealot
- Join Date
- Nov 2009
- Posts
- 85
I am having a strange issue.
When trying to create a new location using Dulux-oz's location extension I get the following error.
"Script Error: [string "wlListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)"
The odd thing is Sound and Organisation entries work just fine, it is only the Locations that error when trying to create any type of location entry, and in any other campaign, Locations work just fine.
I have the following ext files installed.
DOE: Base 2.3.1
DOE:Locations 4.6
DOE: Organisation 1.6
DOE: Sound 3.0
When trying to troubleshoot the issue, I renamed the db.xml and the extension works again.
Does anyone have idea what entry to edit in the DB.xml file to allow the ext to work again?
I have a fairly large list of sounds I would prefer not to have to recreate.
Thanks for any and all help in advance.
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March 6th, 2017, 02:25 #654
Yeah, its a known (but intermittent) issue - so far I've tracked it down to some sort of error in an existing campaign. New campaigns don't seem to have the issue at all, which is why renaming the db.xml file works - it effectively creates a new one (ie its a new campaign).
So the short answer is I'm working on it
Last edited by dulux-oz; March 6th, 2017 at 02:33.
Dulux-Oz
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March 7th, 2017, 12:54 #655Adept
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- Mar 2017
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Oh boy, was dazzled by this awesome extension - until i installed it and couldn't figure out what to do with. is there a tutorial somewhere? (i did google, but i still don't get it... perhaps my installation is bugged)
Any suggestions for tutorials - im talking step by step¨
Hugs AngieLast edited by angelistra; March 7th, 2017 at 12:57.
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March 7th, 2017, 12:57 #656
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 7th, 2017, 13:01 #657
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March 7th, 2017, 13:09 #658Adept
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- Mar 2017
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yep.. I just don't know what to do.
Made a new location entry, named it phandalin seing as that's the town area.. but uhmmm "drop town links here." ? etc.. where am I supposed to get these links from.. I can't find the location where I add this stuff.... found a town page somewhere, which i can't find again... and managed to add npcs.. which i did have links for from the premade adventure. buuuut.. that's about it.
okay found the town again, but drop building links? found that one as well. just not sure how to for example add inventory (seing as food isn't an item?) how do I add the map? because when I drag the map of phandalin onto the town section nothing happens.
just meh gonna go sit in a corner and cry in frustrationLast edited by angelistra; March 7th, 2017 at 13:15.
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March 7th, 2017, 13:24 #659
Hi angelistra you make your own towns and buildings and locations and whatever else you like.
To associate (example) builldings with a town open the main Locations Window and open the specific Town and drag the buildings from Locations window into the specific Town. etc.
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March 7th, 2017, 13:28 #660Adept
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- Mar 2017
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so you just ignore the tabs you don't need? like location in the building for example? how would i go about making a pricelist for food for example, it's not an item I can find in the database
and ty ty ty ty for helpingLast edited by angelistra; March 7th, 2017 at 13:31.
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