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February 24th, 2017, 21:21 #241
This may have been answered already, but which version of Rise of the Runelords is being released? Original AP, or Anniversary Edition? I'm not too familiar with the original AP, but in the Anniversary Edition, the related towns (Sandpoint, etc) are covered in appendixes. Are those being included?
I mostly ask because I'd like to start entering Sandpoint into FG if it's not included, but I'd rather not duplicate effort if it is. 8) I will be running RotRL for a group "Soon(tm)".
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February 24th, 2017, 21:24 #242
It is the anniversary edition, but it is still being divided into 6 separate releases.
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February 25th, 2017, 17:47 #243
I'm sure they'll include the appendices. You couldn't really play part one (Burnt Offerings) without the Sandpoint material.
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February 25th, 2017, 20:13 #244
The original AP was written for 3.5 anyway. The anniversary edition is Pathfinder. The FG modules will include everything in the anniversary edition.
Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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February 28th, 2017, 12:36 #245
With the pending release of the official support for Pathfinder, my understanding is that people will have the option of keeping the community resources or going with the full featured and much prettier official packages. That being said, I had a few specific questions.
1. Can players and the DM use different options during a game? For example, if I as the DM run the official package, I'm assuming the players can still create and run their pc's using community resources as long as I authorize them. I believe the Dm will still need to load the community resources to see descriptions in that case. Correct?
2. While it appears players and dms can mix and match resources, can the dm? For example, if I have the official core book but "only" the advanced races community mod, can I use both?
3. Will I be able to export pcs from hero lab with both community mods and the official mods?
Excited to see the final product, thanks!
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February 28th, 2017, 13:03 #246
1. You dont even have to load them as GM - if the players try and open them you can approve them without having to open and share them to everyone.
2. Yes.
3. I dont think you can import now and have FG create the links... the link data isnt in the Hero Labs export so it cant be imported...
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February 28th, 2017, 15:38 #247
As long as the community modules use the same data types, you should be able to mix and match these. There might be a few weird cases that crop up, but I don't expect any major issues.
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March 1st, 2017, 13:02 #248
Kid in back of car "Are we there yet?"
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March 1st, 2017, 13:08 #249
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March 1st, 2017, 13:14 #250
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