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February 18th, 2017, 13:04 #191Warrior-Priest
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All of Paizo's digital content partners have the same license requirements but it seems the FG implementation will be slightly different because of Steam. With all the other partners there is a back end library service that sychs your official .pdf purchase across all the platforms and the Paizo store. The benefit here is that you don't have to repurchase the official content on each virtual platform. Here's my understanding of how this is all going to work.
Realm Works example: if you buy an adventure path .pdf on Paizo.com you can then buy the same Adventure Path in Realm Works but only have to pay the developers cost. If you don't already own the .pdf then you can purchase it directly from the Realm Works store, along with the Real Works content, and it will be available on Paizo.com and sync across all the other platforms.
Fantasy Grounds example: we had a long conversation about this earlier and I think I have it figured it. FG has some restrictions due to Steam that do not allow them to check for external content before allowing a purchase. The workaround it seems is charging the consumer full MSRP of the print product. Basically FG buys the .pdf from Paizo at MSRP on your behalf and gives it to you in the form of FG content (note that you do not get the .pdf itself in this instance). Their costs/profit are then covered by the cost increase from .pdf MSRP to the print MSRP. ddavison did mention that they are working on how to implement a discount via the FG store if you own the official .pdf. I assume this would credit you the MSRP of the .pdf and you would only then have to pay the difference between that and the print MSRP. So this is the the same license model as everyone else, they just have to go about it a bit differently because of Steam.
Please feel free to smite me if I got anything wrong or misrepresented something. This is simply my honest view of the facts as they have been presented thus far.
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February 18th, 2017, 15:22 #192Warrior-Priest
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February 18th, 2017, 15:46 #193

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OOPS! That should have been paizo not prison! (danged auto-correct)
Last edited by Bidmaron; February 18th, 2017 at 15:49.
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February 18th, 2017, 15:48 #194FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 18th, 2017, 15:56 #195

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I probably should be in prison, or the nerd farm (at least that's what my wife thinks).
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February 18th, 2017, 15:57 #196
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February 18th, 2017, 16:05 #197High Patriarch
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February 18th, 2017, 17:54 #198
I had a big sigh of relief when I saw the 2.5 mockup. A lot of pure 3d VTTs seem to die out. Something like what I saw could be used by someone with average graphic design skills, but still hold promise for premium 3d in the future. I am all about the text, but minis are minis!
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February 18th, 2017, 18:02 #199

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I am with you Lindsey. As someone once observed here recently, the best cooperative role playing games use theater of the mind. I fear 3D will not match that mental picture. Part of me says if that is what u.you want, just play on of the quest-oriented mmorpgs.
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February 18th, 2017, 18:51 #200High Patriarch
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Better to direct someone to something like divinity original sin 2 in that case. There really aren't any MMORPGs that have a meaningful amount of roleplay built into them mechanically.
Sure you can roleplay almost anywhere and in anything. But they just aren't suited to a GM running a narrative in 90% of the time nor will they give a remotely similar experience.
Divinity original sin 2 is perhaps the closest a computer game has gotten to tabletop freedom that I have experienced so far.
And given that it will have robust module creation tools and a GM mode, most apt of a comparison.
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