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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #531
    Quote Originally Posted by Slalom View Post
    I would like to use this .ext for my campaign. Just one question before i buy the Syrinscape subscribe. Inside FG the .ext can play 2 or more sounds simultaneously (one ontop of other) or only one at a time (the 1st sound stop when the 2nd trigger)?
    Thank you .
    See Post #529 below - its not the Extension that plays the sound, its Syrinscape. Yes, Syrinscape can play two or more One-Shots or a One-Shot and a Mood at the same time, so yes, you can manually trigger Syrinscape to play sounds that overlay from inside this Extension.

    Download Syrinscape and use the two free SoundPacks to try out this Extension BEFORE shelling out any money on Syrinscape - this'll allow you to "try before you buy"
    Dulux-Oz

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  2. #532

  3. #533
    Attachment 17535

    - Ext is working in savage worlds. but exist a small framing error in the window.

    - And a little improvement to the Sounds tab. Group the items with the same grouping done in the Setup tab. Since I already have several items of sounds, it would be easier to find in the grouped form.

  4. #534
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    Quote Originally Posted by dulux-oz View Post
    Let me take a look-see -5e Ruleset and other Extension (apart from the DOEs) loaded?
    5e yes, and it seems the culprit is the 5E theme - fg pro another extension that make the desktop a clean gray. That's the one that causes this error. I don't know what the process is for troubleshooting two extensions made by two different people that conflict when you want (need!!) to use both.
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  5. #535
    The 5e Theme that SW makes, or a Community 5E Theme?

    We might be able to do something - it depends on a few things.
    Dulux-Oz

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  6. #536
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    Quote Originally Posted by dulux-oz View Post
    The 5e Theme that SW makes, or a Community 5E Theme?

    We might be able to do something - it depends on a few things.
    This is the theme... https://www.dmsguild.com/product/200...ounds-PRO-Skin
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  7. #537
    Then you need to get the author onboard and to contact me - I've made it quite clear to other authors (in the DOE Doco) that I'm willing to help to get the DOEs working with other Extensions but I don't have the time to chase up everyone who does up an Extension - I volunteer enough time with all the DOEs in the first place.
    Dulux-Oz

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  8. #538
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    Quote Originally Posted by dulux-oz View Post
    Then you need to get the author onboard and to contact me - I've made it quite clear to other authors (in the DOE Doco) that I'm willing to help to get the DOEs working with other Extensions but I don't have the time to chase up everyone who does up an Extension - I volunteer enough time with all the DOEs in the first place.
    I'll try and steer him your way.
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  9. #539
    Quote Originally Posted by christophersons View Post
    Attachment 17535

    - Ext is working in savage worlds. but exist a small framing error in the window.

    - And a little improvement to the Sounds tab. Group the items with the same grouping done in the Setup tab. Since I already have several items of sounds, it would be easier to find in the grouped form.
    The framing error is in the SW Ruleset (I believe) and I have posted a notice in the FGv3.2.2 Bug Thread.

    I'm not seeing the small "half-circle" object below the sound entry - could you give me some more details on what you did up to the time when it appeared (and have you done an update of the SW Ruleset in the last 24 hours?)

    Grouping of the Sounds on the Soundboard proved error-prone when I first implemented it - I haven't given up, its just something I'm still working on

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #540
    Quote Originally Posted by dulux-oz View Post
    The framing error is in the SW Ruleset (I believe) and I have posted a notice in the FGv3.2.2 Bug Thread.

    I'm not seeing the small "half-circle" object below the sound entry - could you give me some more details on what you did up to the time when it appeared (and have you done an update of the SW Ruleset in the last 24 hours?)

    Grouping of the Sounds on the Soundboard proved error-prone when I first implemented it - I haven't given up, its just something I'm still working on

    Cheers
    I checked my extensions and saw that happens when I use the "SW Enhanced Library extension".

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