View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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January 20th, 2017, 10:48 #531
See Post #529 below - its not the Extension that plays the sound, its Syrinscape. Yes, Syrinscape can play two or more One-Shots or a One-Shot and a Mood at the same time, so yes, you can manually trigger Syrinscape to play sounds that overlay from inside this Extension.
Download Syrinscape and use the two free SoundPacks to try out this Extension BEFORE shelling out any money on Syrinscape - this'll allow you to "try before you buy"Dulux-Oz
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January 20th, 2017, 10:58 #532Warrior-Priest
- Join Date
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- 41
Thank you sir.
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January 20th, 2017, 17:16 #533
Attachment 17535
- Ext is working in savage worlds. but exist a small framing error in the window.
- And a little improvement to the Sounds tab. Group the items with the same grouping done in the Setup tab. Since I already have several items of sounds, it would be easier to find in the grouped form.
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January 20th, 2017, 17:26 #534
5e yes, and it seems the culprit is the 5E theme - fg pro another extension that make the desktop a clean gray. That's the one that causes this error. I don't know what the process is for troubleshooting two extensions made by two different people that conflict when you want (need!!) to use both.
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January 21st, 2017, 01:25 #535
The 5e Theme that SW makes, or a Community 5E Theme?
We might be able to do something - it depends on a few things.Dulux-Oz
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January 21st, 2017, 01:32 #536
This is the theme... https://www.dmsguild.com/product/200...ounds-PRO-Skin
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January 21st, 2017, 01:46 #537
Then you need to get the author onboard and to contact me - I've made it quite clear to other authors (in the DOE Doco) that I'm willing to help to get the DOEs working with other Extensions but I don't have the time to chase up everyone who does up an Extension - I volunteer enough time with all the DOEs in the first place.
Dulux-Oz
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January 21st, 2017, 01:52 #538rob2e - Join me on Discord!
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January 21st, 2017, 01:54 #539
The framing error is in the SW Ruleset (I believe) and I have posted a notice in the FGv3.2.2 Bug Thread.
I'm not seeing the small "half-circle" object below the sound entry - could you give me some more details on what you did up to the time when it appeared (and have you done an update of the SW Ruleset in the last 24 hours?)
Grouping of the Sounds on the Soundboard proved error-prone when I first implemented it - I haven't given up, its just something I'm still working on
CheersDulux-Oz
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January 21st, 2017, 11:03 #540
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