Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #491
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    Dulux-Oz - ello. Its been a while. I managed to escape the code cave for 5 mins and have been catching up on all things community related. Kudos - it looks like you have been a very busy man. Some great extensions which I look forward to incorporating into my games.

    Talking of which, I have a game coming up this Friday during which I thought it would be fun to give your DOE: Sound extension a whirl. Problem is despite having installed the base (v2.2) and sound (v2.3) extensions and after having followed the Usage guidelines in the accompanying help module to create a SoundSetup, Sound and MiniBoard I am struggling to get any sounds to play at all.

    I am obviously doing something wrong, but no idea what at this stage. I have attached a screenshot of the various FG sound windows so you can check my setup. Syrinscape is open and running in the background. If I click the purple note links - nothing is happening. I have double checked the string is correct (copied in using Control V) and also confirmed the Sound setting in Settings is set to On - but still no sound. Help.

    Attachment 17084
    FG Project Development
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    * All fluid by nature and therefore subject to change.

  2. #492
    Are you getting any sound locally (this is to both Rob and Zeus)?

    If not, confirm that you have turn ON sounds in the FG Options List.
    Dulux-Oz

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  3. #493
    Zeus's Avatar
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    Yes Sound is On in Options. If I open up WineCfg and switch to the Audio tab and click Test Sound I get a tone playing through my laptops speakers so Sound is working at the OS level. Similarly if I play a sound directly in Syrinscape it plays through the laptops speakers fine.

    Its only when I click a purple link in FG, that no sound is being played.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  4. #494
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    Zeus - set it up to play a local sound and see if that works?

  5. #495
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    And why are you forking the main project?
    Current Project: Unity 5.2 migration (fork of main project tree)

  6. #496
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    Quote Originally Posted by damned View Post
    Zeus - set it up to play a local sound and see if that works?
    How do I do that?
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  7. #497
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    Quote Originally Posted by damned View Post
    And why are you forking the main project?
    Current Project: Unity 5.2 migration (fork of main project tree)
    So I don't paint a target on my back for Carl and John if I accidentally trash their hard work
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  8. #498
    Quote Originally Posted by Zeus View Post
    How do I do that?
    I believe that damned means "don't try to pump the sound down Teamspeak" for eg.

    Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #499
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    Quote Originally Posted by dulux-oz View Post
    I believe that damned means "don't try to pump the sound down Teamspeak" for eg.

    Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]
    Yes, not using Teamspeak or other audio mixing software. Simply looking to playback on my laptop which I use at the game table to manage my 5E games.
    I have sent you the extract from my campaign file.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  10. #500
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    Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.

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