Starfinder Playlist
Page 6 of 83 First ... 4 5 6 7 8 16 56 ... Last
  1. #51
    [QUOTE=ddavison;309036]I think one area that sets us apart from the competition is our ability to work with community/QUOTE]

    Its ben awhile since ive played a pf game, but this has rekindled my interest. Is there a rough eta on when we might begin to see products?

  2. #52

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    I think this is a sure sign that Paizo has permanently given up on Pathfinder online.

    You would think that after a company watched wotc fall on their sword on their own online abortion that other rpg companies would have learned their lesson.

    Now that I think about it, Paizo mostly did. They let GoblinWorks kill themselves with very little commitment on Paizo's part. I do feel bad for the kickstarter backers though. Paizo probably lost a lot of loyal fans because of that. I would be in that camp except that after watching wotc's abortion, there was no way you were sucking me into backing an rpg online.

  3. #53
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,536
    Blog Entries
    21
    [QUOTE=Talen;309882]
    Quote Originally Posted by ddavison View Post
    I think one area that sets us apart from the competition is our ability to work with community/QUOTE]

    Its ben awhile since ive played a pf game, but this has rekindled my interest. Is there a rough eta on when we might begin to see products?
    We are hoping to have products begin rolling out in January and then regularly from there. We have several developers spun up on those modules, while keeping most of our internal team devoted towards working on Unity. Since we haven't been through a full review process yet, we don't yet know what that process will look like and how much back and forth there will be.

    The first round of products is looking like it will be the following (at least what we have targeted):
    - Pathfinder Core Rules and Theme
    - Bestiary 1 through 5 (with tokens and images)
    - Adventure Paths (Rise of the Runelords, Skull & Shackles, Curse of the Crimson Throne, Kingmaker)

    For APs, we will be looking to release adventure 1 from each series and then subsequent adventures in following months. Eventually, we will expand to cover more reference material and APs.

  4. #54
    [QUOTE=ddavison;309895]
    Quote Originally Posted by Talen View Post

    We are hoping to have products begin rolling out in January and then regularly from there. We have several developers spun up on those modules, while keeping most of our internal team devoted towards working on Unity. Since we haven't been through a full review process yet, we don't yet know what that process will look like and how much back and forth there will be.

    The first round of products is looking like it will be the following (at least what we have targeted):
    - Pathfinder Core Rules and Theme
    - Bestiary 1 through 5 (with tokens and images)
    - Adventure Paths (Rise of the Runelords, Skull & Shackles, Curse of the Crimson Throne, Kingmaker)

    For APs, we will be looking to release adventure 1 from each series and then subsequent adventures in following months. Eventually, we will expand to cover more reference material and APs.
    Those (Rise of the Runelords, Skull & Shackles, Curse of the Crimson Throne, Kingmaker) are four of the best APs! Toss in Carrion Crown and Mummy's Mask and that will be tons of fantastic Pathfinder content for FG users to churn through.
    Patrick

    Ultimate License Holder
    Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
    Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)

  5. #55
    Quote Originally Posted by ddavison View Post
    For APs, we will be looking to release adventure 1 from each series and then subsequent adventures in following months. Eventually, we will expand to cover more reference material and APs.
    £10 says my group finishes each CotCT book as it's released on FG2 so I never get to use them.

    Fantastic line up of books though, you can expect all my money in your account once those bestiaries hit. I spent a large sum of boxing day making tokens for the monsters in those books.

  6. #56
    Will you be creating in-game support for Kingmaker? The current hex map functionality is horrible and there is a lot more to castle and nation building than FG can natively do currently.
    I never claimed to be sane. Besides, it's more fun this way.

  7. #57
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,536
    Blog Entries
    21
    Quote Originally Posted by Nickademus View Post
    Will you be creating in-game support for Kingmaker? The current hex map functionality is horrible and there is a lot more to castle and nation building than FG can natively do currently.
    We were just discussing that. I should probably create a thread for each where people could discuss requested features for each AP. We don't want to make any promises of new features and functions by way of an extension, but if we know what it needs, we can probably evaluate better.

  8. #58
    Quote Originally Posted by ddavison View Post
    We were just discussing that. I should probably create a thread for each where people could discuss requested features for each AP. We don't want to make any promises of new features and functions by way of an extension, but if we know what it needs, we can probably evaluate better.
    That is a really good idea. I doubt some of those APs will be simple to fully implement (and I'd hate to see them only partially implemented). What is the likelihood of extensions being packaged with Store products? I guess you already have that with the 5e theme, so I imagine it's possible...
    I never claimed to be sane. Besides, it's more fun this way.

  9. #59
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,536
    Blog Entries
    21
    Quote Originally Posted by Nickademus View Post
    That is a really good idea. I doubt some of those APs will be simple to fully implement (and I'd hate to see them only partially implemented). What is the likelihood of extensions being packaged with Store products? I guess you already have that with the 5e theme, so I imagine it's possible...
    It is technically possible. It just impacts the development time and creates a new possible break point and area that has to be maintained and tested for all future roll-outs. It also limits the people we can have work on them because we have some people who are good at producing content but not at producing extensions.

  10. #60
    Quote Originally Posted by ddavison View Post
    It is technically possible. It just impacts the development time and creates a new possible break point and area that has to be maintained and tested for all future roll-outs. It also limits the people we can have work on them because we have some people who are good at producing content but not at producing extensions.
    True, but you have an entire community to pull from. Bring in some people good at extensions for a project or two.
    I never claimed to be sane. Besides, it's more fun this way.

Page 6 of 83 First ... 4 5 6 7 8 16 56 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in