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December 27th, 2016, 14:54 #51
[QUOTE=ddavison;309036]I think one area that sets us apart from the competition is our ability to work with community/QUOTE]
Its ben awhile since ive played a pf game, but this has rekindled my interest. Is there a rough eta on when we might begin to see products?
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December 27th, 2016, 15:26 #52

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I think this is a sure sign that Paizo has permanently given up on Pathfinder online.
You would think that after a company watched wotc fall on their sword on their own online abortion that other rpg companies would have learned their lesson.
Now that I think about it, Paizo mostly did. They let GoblinWorks kill themselves with very little commitment on Paizo's part. I do feel bad for the kickstarter backers though. Paizo probably lost a lot of loyal fans because of that. I would be in that camp except that after watching wotc's abortion, there was no way you were sucking me into backing an rpg online.
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December 27th, 2016, 15:52 #53
[QUOTE=Talen;309882] We are hoping to have products begin rolling out in January and then regularly from there. We have several developers spun up on those modules, while keeping most of our internal team devoted towards working on Unity. Since we haven't been through a full review process yet, we don't yet know what that process will look like and how much back and forth there will be.
The first round of products is looking like it will be the following (at least what we have targeted):
- Pathfinder Core Rules and Theme
- Bestiary 1 through 5 (with tokens and images)
- Adventure Paths (Rise of the Runelords, Skull & Shackles, Curse of the Crimson Throne, Kingmaker)
For APs, we will be looking to release adventure 1 from each series and then subsequent adventures in following months. Eventually, we will expand to cover more reference material and APs.
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December 27th, 2016, 17:40 #54Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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December 27th, 2016, 18:13 #55
£10 says my group finishes each CotCT book as it's released on FG2 so I never get to use them.

Fantastic line up of books though, you can expect all my money in your account once those bestiaries hit. I spent a large sum of boxing day making tokens for the monsters in those books.
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December 27th, 2016, 18:25 #56
Will you be creating in-game support for Kingmaker? The current hex map functionality is horrible and there is a lot more to castle and nation building than FG can natively do currently.
I never claimed to be sane. Besides, it's more fun this way.
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December 27th, 2016, 19:26 #57
We were just discussing that. I should probably create a thread for each where people could discuss requested features for each AP. We don't want to make any promises of new features and functions by way of an extension, but if we know what it needs, we can probably evaluate better.
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December 27th, 2016, 19:36 #58
That is a really good idea. I doubt some of those APs will be simple to fully implement (and I'd hate to see them only partially implemented). What is the likelihood of extensions being packaged with Store products? I guess you already have that with the 5e theme, so I imagine it's possible...
I never claimed to be sane. Besides, it's more fun this way.
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December 27th, 2016, 19:38 #59
It is technically possible. It just impacts the development time and creates a new possible break point and area that has to be maintained and tested for all future roll-outs. It also limits the people we can have work on them because we have some people who are good at producing content but not at producing extensions.
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December 27th, 2016, 20:07 #60
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