Thread: Call of Cthulhu 7E ruleset
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December 25th, 2016, 23:53 #101
Hi Sjelsyk yeah I have a work-in-progress quick start guide for the ruleset. I will try and get this out soon!
Its best if you build your character in the order that the ruleset specifies -
Roll Characteristics - there is a table that will do your dice rolling in one go but doesnt do the multiplication.
Then choose an Occupation - drag and drop or use the link button.
Then Edit Skills and allocate points and add any new skills - then stop the editing mode
For Equipment make sure you drag weapons into Inventory and they should auto-populate weapons.
As to Fighting Brawl I think that is expected behaviour... ianmward did the coding so Im not completely across the logic - can you explain what you are expecting to see or what you are seeing that isnt working for you?
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December 25th, 2016, 23:56 #102
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Yes i Know about this. But i don't expect players to be hackers wo dive to deep into the FG-Structure. As long as it is invisible they won't see it, regardless if thier client can see the information or not.
In the 6ed i managed to achieve this simply by hiding the tabs on the side and auto-switching to the description-Page. I guess there is a more elegant way to hide a whole page, but through my limited knowledge of the FG-Api, this was fastest for me.
I would figure it out myself, bit the encrypted ruleset makes modifications like this much harder than it used to be.
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December 26th, 2016, 00:01 #103
Thanks Muwak just sent you a PM.
Yes the encrypted ruleset is a brand new thing Ive not seen before....
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December 26th, 2016, 00:07 #104
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It's just weird that if I type "Brawl" under a "Fighting" skill in the Occupation (after it's added to the character, by pressing the button next to the occupation name in the character sheet), it will show up on the skill list as "Fighting: B", "Fighting: Br", "Fighting: Bra", "Fighting: Braw" and "Fighting: Brawl". I assume it's not meant to do this.
I think the screenshot represent this fairly well, that I get a list of "Fighting" skills with -1 and then finally the one with the complete name shows correctly. I find it even weirder though that this happens with for example "Art/Craft: Instrument", since this is a skill that was already set on the Occupation, but still there's two blank "Art/Craft" skills and one with Instrument.
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December 26th, 2016, 00:10 #105
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December 26th, 2016, 00:17 #106
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December 26th, 2016, 00:17 #107
I also just created a Musician named Michael George and I used the table to roll (am going to experiment with outputting this as a Story instead...) and did the calc and added (I rolled fairly well too I might add!) and then I chose the Musician occupation and selected my various skills.
One the first I did not choose Credit rating and I didnt see any abnormalities but on choosing Credit Rating I did also get around 125 of my Personal Skill points allocated to it...
Im pretty sure this is not expected
Ill queue it up for investigation.
In the meantime - edit the skill and allocate the correct amount of points and the rest will be returned to your pool.
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December 26th, 2016, 00:19 #108
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December 26th, 2016, 00:28 #109
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I haven't done any Campaign Options changes, and the only modules I've loaded (on this machine) are "Call of Cthulhu 7e" and "CoC 7e Reference". On the other I tested it on I also had "Masks of Nyarlathotep" loaded.
@Credit Rating/Musician: Hah, yeah I guess that's very unexpected And yeah, of course when it spams different Fighting skills (or anything unexpected like the CR), you can easily delete them/change it and just keep the proper skill as a temporary fix, but I just wanted to inform you guys what I ran into
Edit: And it seems you have your next character ready
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December 26th, 2016, 00:30 #110
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