Refer a Friend

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 49 of 162 First ... 39 47 48 49 50 51 59 99 149 ... Last
  1. #481
    Quote Originally Posted by christophersons View Post
    I can't separate sounds into groups as can normally be done in other functions. Terrible google translator !!

    Another thing! Text editing is no longer appearing correctly. Missing Bold, Underlined, .............
    OK, I'll take a look and see what I can work out

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #482
    I can't seem to find it in the wiki.

    Can someone explain the updates from v2.1 to 2.3? Particularly where it relates to chatsounds?

  3. #483
    Its on the first post
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #484
    Quote Originally Posted by dulux-oz View Post
    Its on the first post
    I probably should have worded it differently.

    Could you elaborate on:
    2.2 - Bug Fixes and Better Module Integration of Chatsounds and Autosounds

    Any chance this means inclusion of wildcards?

  5. #485
    Nope - wildcards are something I'm still trying to work out how to do without breaking existing stuff - sorry
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #486
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,338
    Blog Entries
    13
    Quote Originally Posted by Jiminimonka View Post
    I have got this working now with Discord without having the DM's mic open so Syrinscape can cut in.

    The procedure is identical to TS or Skype in that you have to tinker with default channels etc. so follow that guide for Discord. The difference are outlined below.

    1. Download and install the Discord PTB (Public Test Build) - it is on their download page.

    2. Make a new Discord ID for the PTB client. I called mine SoundBot.

    3. Voice settings need to be setup pretty much the same as the other Discord guide for Syrinscape (https://forum.syrinscape.com/t/syrin...nline-play/709)

    4. Setup voice activity as shown in the picture

    Attachment 16737

    5. Make both clients of Discord join the same channel and all sounds will play in Discord.

    Hope that is clear enough.
    I'm pretty stuck. GRRRRRRRRRRRRRRRRRRRRRR!!

    I have all the software installed, but I can't seem to figure out quite how to set up the sound bot in Discord. I followed the instructions, but it doesn't seem to be working. I know I'm missing something, but I can't figure out WHAT I'm missing.
    Last edited by rob2e; December 24th, 2016 at 04:42.
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  7. #487
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Last edited by dulux-oz; December 24th, 2016 at 00:41.

  8. #488
    Quote Originally Posted by mwolf View Post
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Have you turned on Sound in the FG Options?

    Doing sound links via the Shield Icon may play the sound, but it will cause issues down the track, which is why we don't use this method (any more).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #489
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by mwolf View Post
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Hi mwolf I was able to get both working in MoreCore last night.

  10. #490
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,338
    Blog Entries
    13
    Totally had this working with Discord, then now it doesn't. Is there a list of "common things" perhaps that people (ME!) forget or change without knowing? I can't for the life of me figure out why it's not working all of a sudden.

    I have the sound profile set correctly...

    Attachment 17083

    I change the default playback device to "Cable Input".
    I open Syrinscape.
    I change the default playback to speakers.
    I have the volume up on the speakers.
    I have the volume slider up on Syrinscape.

    CAN. NOT. FIGURE. IT. OUT.

    Help?
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

Page 49 of 162 First ... 39 47 48 49 50 51 59 99 149 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in