Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #411
    Quote Originally Posted by damned View Post
    ...I have changed the chatbox frames...
    That's probably it - I'll take a look-see and see what needs to be (re-)added to the Extension to get it to work again. I had to do something similar to get the SavageWorlds Ruleset playing nice, so I probably "broke" MoreCore in the process
    Dulux-Oz

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    Alpha-Geek
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  2. #412
    Patou's Avatar
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    Does this work with the recent updates Sir Dulux-Oz?? Also, do you need to use Syrinscape or can you use your own library mp3's?
    Last edited by Patou; November 25th, 2016 at 13:57.
    Patou a.k.a: Patmaster
    Challenging players since 1987
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  3. #413
    Quote Originally Posted by Patou View Post
    Does this work with the recent updates Sir Dulux-Oz??
    If you are asking if it works with FGv3.2.1, then the long answer is that it says which versions its compatible with on the first post of this thread

    The short answer is - yes!
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

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  4. #414
    Patou's Avatar
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    Also, do you need to use Syrinscape or can you use your own library mp3's? I'm looking at your wiki now trying to find something on this.... coffee still kicking in
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  5. #415
    As long as you can initiate the sound via a URL you should be good.

    The way to test this is to open up your internet browser and type into the address bar the full path to your sound file (mp3 or whatever). If it plays you're good.

    You could also google your audio player software and see if there is anything about using it with a URL.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #416
    Patou's Avatar
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    Quote Originally Posted by dulux-oz View Post
    As long as you can initiate the sound via a URL you should be good.

    The way to test this is to open up your internet browser and type into the address bar the full path to your sound file (mp3 or whatever). If it plays you're good.

    You could also google your audio player software and see if there is anything about using it with a URL.

    Cheers
    Thank you sir I'll give it a go
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  7. #417
    Hey, dulux-oz, I've just installed the latest version of this (and the DOE Base), and I'm really looking forward to using the new Chatsound (and MiniBoard) functionality. Unfortunately, when I try to add a new item to either of these, I get a console error:

    Script Error: [string "wListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)


    I don't get this error with the Autosound, Sounds, or Setup tabs. I guess this is probably because there are already items in these tabs (which I created with the previous version of the extension), whereas the Chatsound and MiniBoard tabs are empty.

    I'm using the PFRPG ruleset, and the latest version of FG (3.2.1).

    EDIT: I've discovered that the same error occurs with the 3.5E ruleset, with only DOE extensions turned on. However, it only occurs in existing campaigns. If I create a brand new campaign (with any ruleset), then the error doesn't occur.

    EDIT: Further testing shows that the error only occurs in campaigns that already had sounds in, created using the previous version of the extension.

    FINAL EDIT (and workaround): Looking at the db.xml files, it appears that the campaigns with existing sounds don't have the <ChatSound> and <MiniBoard> tags in, which is what's causing the error above. I guess that because the <MJB_Sound> section already exists, it's not being created afresh, and so those tags are not being added. I've fixed this in my campaigns by manually adding the missing tags to the db.xml files, but you might want to look at the root cause of the issue for others who aren't happy to edit xml files.
    Last edited by Callum; November 25th, 2016 at 22:43.

  8. #418
    Thanks Callum - I'll get a fix done asap
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #419
    Quote Originally Posted by chadhill View Post
    ...is it possible to transfer my sound library from 3.5e to MC without rebuilding the whole thing?
    The only way is to export the MiniBord, ChatSounds, etc to a module - you may have to go into the module's xml file and remove any reference to 3.5E (it'll be a <ruleset> tag, if it exists at all).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #420
    Quote Originally Posted by dulux-oz View Post
    The standard 5E Icons or the standard icons for each DOE?

    If its the DOEs, then they're in the Icons folder inside the (zipped up) .ext file.

    If you mean the 5E Icons, they're in the 5E Ruleset.

    If you mean the 5E WOTC Icons, they're encrypted inside the relevant Extensions - which means I can't get to them
    How about this attachment?

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