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November 22nd, 2016, 19:26 #181
Still not showing. When I upgrade the client.xml the xml doesn't change.
For reference I am using this tool https://sourceforge.net/projects/wfr...es/v1.5/Tools/
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November 22nd, 2016, 20:01 #182
Make sure when you repackage the module that you use ZIP compression (not RAR or 7z) and also that you ZIP from within the module folder - so that the XML files etc. are at the top of the ZIP file structure, do not ZIP up by selecting the directory. Go into the directory,select all of the files and ZIP from there.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 22nd, 2016, 20:03 #183FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 22nd, 2016, 20:46 #184
Because I feel as though I'm doing something really simple wrong I just recorded a quick video to show you the steps I am taking.
https://www.youtube.com/watch?v=5fQJsymH66I
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November 22nd, 2016, 20:57 #185
Thanks for the video.
A few comments:
1) The upgrade tool only upgrades the module data to be compatible with more recent rulesets. It is for older modules created with the older ruleset. It doesn't add any data to the module. So, the data you are seeing is correct.
2) Renaming the module file name doesn't rename the module in FG - change the name as mentioned in post #188 above.
3) If you leave a directory in the \modules directory then FG will read that before it reads any .mod files. In your demo, once you extracted the module to it's own directory within \modules it was always using the data from that directory for the module, based off the <name> parameter mentioned.
I think the issue here is that you expect there to be a lot more entries in the module. This is not the case, you need to enter all of the data yourself. Due to product copyright the actual RPG data cannot be distributed.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 22nd, 2016, 20:58 #186
Ah, gotcha. I think I was under that impression as the last time I played I had my old filled library and was misremembering. Thanks for all the help!
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November 24th, 2016, 02:23 #187Crusader
- Join Date
- Oct 2014
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*The mod's admonition is noted. Feel free to delete this post*
Last edited by CrossRoads; November 25th, 2016 at 01:55.
GM with an Ultimate Licence
Currently running: Taking a break
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December 20th, 2016, 10:56 #188Crusader
- Join Date
- May 2015
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- 13
Ok, so talents seem to be gone altogether. When I click on one in a char sheet I get message saying:
Runtime Error: desktop: Unable to create window with invalid class ()
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December 29th, 2016, 06:56 #189Adept
- Join Date
- Dec 2016
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- 3
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December 29th, 2016, 14:41 #190FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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