Thread: Fantasy Grounds 5E Parser
-
November 16th, 2016, 15:07 #121
- Join Date
- Jan 2016
- Posts
- 473
UI creation for Classes and NPC's is practically done, I may take a look at reference section or the story section next. The goal of my parser is simple and has 3 main corner stone functions
1) It has a UI to aid any users with the markup (either applied or automatic)
2) It supports existing RAW files that were used for par5e (Apart from #ZAL links everything else should be the same)
3) To keep up with FG's ever changing goodness! (If something like this is even possible lol)
Where the code is concerned I have used Strongly typed classes since it really helps a lot when building the XML's required for the modules.
-
November 16th, 2016, 17:24 #122
- Join Date
- Jan 2016
- Posts
- 473
UI for classes has been released! User guide included in the .RAR.
Front page has been updated accordingly. Enjoy folks!
-
November 17th, 2016, 13:10 #123
- Join Date
- Jul 2015
- Posts
- 27
UI for classes has been released!
Thanks.
-
November 18th, 2016, 18:14 #124
- Join Date
- Jan 2016
- Posts
- 473
I seem to have stumbled upon a problem... The #abh; tag which basically indicates that the line is a Archtype Name gets placed on the last feature before it, so in other words the last feature of that class does not parse properly. You can see the feature name however when you click on it you cannot see the feature description.
Immediate walk around can be to simply edit the word file and shift #abh; to the next line.
Happy parsing!
-
November 19th, 2016, 01:54 #125
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
I get an error when trying to parse a class file with a cleric class. The file parses fine with Par5e.
Attachment 16468
Thanks for any help
(The german message means: Index out of array-range)Last edited by Thegroo; November 19th, 2016 at 01:57.
-
November 19th, 2016, 03:44 #126
- Join Date
- Jan 2016
- Posts
- 473
Okay here are some things you can check initially.
First thing would be to make sure there are no line breaks between the text of the classes. The only line break should be to differentiate between two classes.
Make sure all your features and ability features have proper levels assigned to them.
Edit : remove any zal zl type links as well from the input file.Last edited by kp9911; November 19th, 2016 at 03:51.
-
November 19th, 2016, 15:06 #127
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
-
November 19th, 2016, 15:25 #128
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
Found a bug/feature:
If there is a ' in a feature-name, it wont parse.
Bye the way, thanks for your work
-
November 19th, 2016, 19:05 #129
- Join Date
- Jan 2016
- Posts
- 473
Alright I'll look into that, would just need to add ' to the list of things to convert.
-
November 20th, 2016, 04:58 #130
- Join Date
- Jan 2016
- Posts
- 473
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks