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Thread: DCC RPG Ruleset

  1. #201
    You make this stuff sound so easy. Amazing job, as usual.
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  2. #202
    leozelig's Avatar
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    Updated to v2.7

    • Removed the stat cyclers for saving throw and initiative fields on the combat tab and replaced them with read-only modifiers.
    • Created option to auto-roll the deed die with attack/damage rolls (default = on) for warrior, dwarf, dwarven priest, paladin, and ranger classes.
    • Armor statistics were not calculating correctly when using armor AND a shield - fixed.
    • Added Subtype and Damage Type fields to the item record.
    • Removed the die cycler from the weapon and spell lists and replaced with 3 dice fields to account for higher level PCs with multiple action dice.
    • Created a Base Spell Check frame on the spells tab to specify (1) the ability bonus used for spell checks, and (2) miscellaneous modifiers that apply to all spell check rolls.


    There were a few issues with weapons dragged to the inventory list not creating the proper entry in the weapon list:

    • If multiple damage dice were specified (e.g. 1d4/1d10 for a dagger), both dice were included in the damage field - changed so only the first die is acknowledged. Typically, the second damage die specifies backstab damage for thieves.
    • The bonus field was only applying to attacks, not damage - fixed.
    • The item ID function was not working properly - fixed.
    Last edited by leozelig; November 14th, 2016 at 17:32.

  3. #203
    Apologies if this was already addressed before, and I missed it. I think there's a bug in the weapons section under the combat tab of character sheet. When I "attach" a different action die it appears to default to a d20.

    Am I missing something?

    Thanks.

  4. #204
    It will appear like a d20 probably, because there is no 3d model for a d16, but does it roll a d16 or a d20 when you make the roll? It will report in the chatbox which die was rolled.
    Ultimate License Holder GM

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    2) Maintaining and improving released projects.
    3) C.O.O.L. Beasts
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    5) Metamorphosis Alpha Ruleset

  5. #205
    Quote Originally Posted by vodokar View Post
    It will appear like a d20 probably, because there is no 3d model for a d16, but does it roll a d16 or a d20 when you make the roll? It will report in the chatbox which die was rolled.
    It's right there in the picture I attached. I tried multiple dice (d8, d12, d4) they all report as d20 in the chat frame.

  6. #206

  7. #207
    leozelig's Avatar
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    Quote Originally Posted by FlightlessScotsman View Post
    It's right there in the picture I attached. I tried multiple dice (d8, d12, d4) they all report as d20 in the chat frame.
    It was definitely working for me when I tested it over the weekend, but I will check it again. Sometimes changes in other parts of the ruleset cause problems - I was definitely messing with the CharacterManager file quite a bit after I got the dice fields working, so maybe I did something to piss it off.

  8. #208
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    Ok, it should be working now. Thanks for pointing that out FlightlessScotsman - it was an easy fix. I remember now changing the script because I had an idea about something (that I didn't end up doing), and I never changed the code back... if that makes any sense

    But it works for me now. Let me know if the same is not true on your end. You can download from the same link above.

  9. #209
    Awesome. I'll give it a look now.

    EDIT:
    Looks like the fix did the trick.
    Last edited by FlightlessScotsman; November 15th, 2016 at 12:48.

  10. #210
    One more question. I'm kind of at a loss how to go about adding spells to the template module that you created. I'm assuming you have to unpack the module and hand edit the .xml files. Any help would be greatly appreciated.

    Thanks again for all of your hard work @leozelig

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