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  1. #311
    "Which language extension are you talking about?"

    Tenian's Language Chat extension.

  2. #312
    damned's Avatar
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    Quote Originally Posted by jedorian View Post
    "Which language extension are you talking about?"

    Tenian's Language Chat extension.
    I dont think you need this anymore.
    Its now part of Core functionality.

  3. #313
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    Quote Originally Posted by jedorian View Post
    "Which language extension are you talking about?"

    Tenian's Language Chat extension.
    As damned mentions, Tenian's extension is no longer needed.

    If you want to use the fonts in the new framework then you can use this extensions: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-) However, as damned mentions, all of the fonts need to be loaded into memory (and some TTF fonts actually created) and this isn't going to change in the current architecture. If you want all of the extra fonts then I'm afraid you'll have to live with the extra loading time - if it's a big issue for you then perhaps you can remove the fonts you don't want from the extension.
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  4. #314
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    Think I found a bug

    In the SW ruleset, you used to be able to drag player characters from the character selection screen to the NPC/Personalities sidebar window and they would convert into an NPC. You could then drag and drop them into the allies area of a character sheet. It doesn't seem to work anymore. Not sure if this is an easy fix?
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  5. #315
    The Language Chat extension allows for use of regional dialects, (Tien, Ulfen, and so on) whereas the core does not.

    Though I suppose I could just add them myself.
    Last edited by jedorian; November 14th, 2016 at 04:39.

  6. #316
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    Yeah - have a quick peek at Options - Languages and you might find that just adding in those required languages might help with the lag?

  7. #317
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    Quote Originally Posted by jedorian View Post
    The Language Chat extension allows for use of regional dialects, (Tien, Ulfen, and so on) whereas the core does not.
    The key here is that each language has a new font defined in the extension. It's the processing of these fonts that takes extra resource. Without the extension you can add in those Pathfinder languages if you want, but you'll be limited to a small number of fonts.

    As I said above - it's your call. If you want the wide range of fonts as provided by the updated language/font extension then you'll have to take the initial loading hit. If you still want the languages functionality, but faster loading time, then you'll have to do away with the custom language fonts and enter the languages you want manually into the "Languages" window and select one of the existing fonts. Or edit the extension and remove most of the fonts you don't want and create language mappings you can re-use - details in the extension thread: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
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  8. #318
    Skellan,

    I can see the code to convert an NPC to a PC in the current version (v3.2.0), as well as the v3.1.7 copy of Savage Worlds code. But, I don't see any code for the opposite conversion. I might just be missing it, so I'll let Phantomwhale take a look.

    Regards,
    JPG

  9. #319
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    I am getting errors with item parcels linked to encounters with 5E. If i open the parcel in Parcels everything is fine. Otherwise it opens a window with red script running down the page????
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  10. #320
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    Quote Originally Posted by Patou View Post
    Otherwise it opens a window with red script running down the page????
    Please provide details of the errors logged in the console - we always need to know what the errors are. You can click "Copy to Clipboard" at the top of the console and then paste here.
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