Fantasy Grounds Merchandise
Page 23 of 37 First ... 13 21 22 23 24 25 33 ... Last
  1. #221
    Myrdin Potter's Avatar
    Join Date
    Oct 2015
    Location
    East Bay, SF
    Posts
    1,943
    Blog Entries
    4
    Quote Originally Posted by Jackological View Post
    Hey Doug, I know you're working overtime right now. Just to let you know, From the Annis Hag through Banderhobb and the Illithilich (Alhoon) NPC other tab Image links are still not working. From the Bard down is working as intended.

    Thanks for all the hard work. We all appreciate it.
    It works for me and did not before. Try right clicking the module in the module selection screen and reverting changes.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  2. #222

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Just noticed something (not specific to 3.2, it's been around for a while): in the C&C ruleset, there is a checkbox on the inventory tab for each item to "include on mini-sheet" - but there is no mini-sheet for inventory...

  3. #223
    Quote Originally Posted by Myrdin Potter View Post
    It works for me and did not before. Try right clicking the module in the module selection screen and reverting changes.
    Works perfect now, thanks Myrdin.

  4. #224
    I am running a 4e game (yes, I know...). New update creates duplicate buttons. Those that can be turned on and off with library control work, those that cannot be turned off don't.

    Any way to turn off old buttons?

    https://i.imgsafe.org/f3fc59589d.jpg

  5. #225
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,532
    Blog Entries
    21
    Quote Originally Posted by geewaagh View Post
    I am running a 4e game (yes, I know...). New update creates duplicate buttons. Those that can be turned on and off with library control work, those that cannot be turned off don't.

    Any way to turn off old buttons?

    https://i.imgsafe.org/f3fc59589d.jpg
    Can you disable all extensions and then try it again? Use the Library button to toggle the buttons shown.

  6. #226

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by geewaagh View Post
    I am running a 4e game (yes, I know...). New update creates duplicate buttons. Those that can be turned on and off with library control work, those that cannot be turned off don't.
    You probably have an "unpacked" copy of the (old) ruleset in your rulesets directory. Delete or rename this, and the problem should go away.

  7. #227
    ddavidson - No extensions. Started a new campaign with no luck as well. Turned off all buttons in new campaign (with no extensions) and broken buttons remained.

  8. #228
    Andraxx - resolved. unpacked version was the issue. Thx!

  9. #229

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,182
    Blog Entries
    7
    Quote Originally Posted by Andraax View Post
    Just noticed something (not specific to 3.2, it's been around for a while): in the C&C ruleset, there is a checkbox on the inventory tab for each item to "include on mini-sheet" - but there is no mini-sheet for inventory...
    Not to mention C&C has multiple mini-sheets instead of a single mini-sheet, which seems more useful?

    Quote Originally Posted by geewaagh
    ddavidson - No extensions. Started a new campaign with no luck as well. Turned off all buttons in new campaign (with no extensions) and broken buttons remained.
    Are you using the 4E.pak ruleset or did you unzip the ruleset? If so, use try normal .pak one which gets updated.

  10. #230

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by Talyn View Post
    Not to mention C&C has multiple mini-sheets instead of a single mini-sheet, which seems more useful?
    I love using the multiple mini-sheets - would also love to see one for the inventory. It's especially useful if you are running more than one character...

Page 23 of 37 First ... 13 21 22 23 24 25 33 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in