Fantasy Grounds Merchandise
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  1. #61
    Waiting patiently for your updated extensions. FG 3.2 won't be complete without it. Thanks for all your work.

    Edit: Got them now, working smoothly so far. Awesome work and timely as well.
    Last edited by MentalChillness; November 2nd, 2016 at 06:23.

  2. #62
    Hi Everybody,

    I've just placed an update to the Extension on the first post.

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #63
    I can't get the chatsounds to play automatically. Any example triggers? I'd like to play a sound when a certain spell gets cast.

    EDIT: Oops, wrong thread..
    Last edited by SpiritofFire; November 2nd, 2016 at 18:14.

  4. #64

  5. #65
    Yes, those are all the FGV3.2 compatible DOEs.

    The red Xs mean that, as far as FG is concerned, the Extensions are not compatable. Let me ask you this: on the Campaign Loading Screen (the one with the red Xs) do the Extensions actually say the version numbers as you've listed them below, include DOE: Base v2.0?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #66
    If it says something other than DOE: Base v2.0 then the answer is yes.

    What has often worked in the past is to delete all the offending Extensions completely off the system and then download fresh ones - start with the DOE: Base if you're going to do this as I suspect that's the one "playing up"

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #67
    @Everyone: To all of of you who have recently (& in the past) sent me some support I'd like to say "Thank you!"

    It would also be nice if you could let me know your Handle here on the FG Forums (& even your email address) when you do so so that I can say thankyou personally - for example, I don't know who the hell "Smoking Jacket Magazine" is???

    But thanks all the same

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #68
    Thanks for these extensions DO! I'm just getting started with them - specifically the organization, location and alignment graph extensions. I'm running a mini campaign in The Darkmoon Vale and I expect these tools to be super helpful. I have a question about this core extension, however. The description indicates that the menu and sidebars should be dynamically resizable. Dragging, right clicking, middle clicking, right AND left clicking at the same time... the things I could think of to try all didn't work. I thought maybe there was a documentation mod like the others, but no dice. I also checked the options panel, but didn't see anything there either. I looked for some kind of user manual or a hint, but I'm at a loss. I probably just missed something super obvious, but this has got me scratching my head.

  9. #69
    @nickabbey: Up until the FGv3.2 release the DOE: Base would automatically resize its width and automatically resize the large Menubar Buttons depending upon how many small and large buttons there were and how big (vertically) the FG window was. The effect of this was that you would get 2, 3, 4, or 5 columns of small buttons and 1, 2, 3, 4 or 5 columns of large buttons (when at their smallest were the same width as the small buttons).

    When Moon put in the ability to turn on/off large buttons and made the Menubar size automatically in FGv3.2 I stripped out the relevant code from the DOE: Base (because it was causing conflicts - actually, I think Moon based some of his new code on mine, but that could be my rampant ego talking ).

    Now that I've had a good chance to see the FGv3.2 code in action I'm actually thinking of putting the original DOE: Base code back in (with compatability changes, obviously, and maybe an Option to turn it on or off as people want).

    So the users could never re-size the Menubar themselves; it was always done by the system itself - and now at the moment it doesn't even do that (for the reasons above). I suppose I should really make that obvious in the Extension's description...

    Anyway, glad you like them

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #70
    I would recommend against overriding that script, or any low-level CoreRPG manager script. Pretty much every single person using the DOE extensions had issues with the update, because of this override.

    Regards,
    JPG

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