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Thread: DCC RPG Ruleset

  1. #171
    leozelig's Avatar
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    I will post the update with the corrected sidebar icons tonight, but I'm still digging through the rest of it to make sure I didn't miss anything.

  2. #172
    I do have one feature request. If this is something that could be done easily at this point, could you see if you can add this:

    As I am using some of the new classes, many of them are hybrids. For example, a dwarven priest is a hybrid of a dwarf class and a cleric class; paladin is a warrior cleric etc. The main issue is having both the mighty deed die and be recognized as being a cleric for spell casting. That's the main issue I see so far is the need for a character to be recognized as both a warrior and a cleric simultaneously.
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  3. #173
    leozelig's Avatar
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    I can include these in the code that checks for the proper class names, but I would need a summary of the classes and abilities since I am less familiar with the hybrid/expansion classes.

  4. #174
    We can work on a more comprehensive list later, but the immediate need, because I actually have players playing these classes are:

    Dwarven Priest = A Dwarf class (i.e. has mighty deeds) + Cleric (i.e. Personality for casting and deity disapproval range)

    Ranger = warrior (i.e. has mighty deeds)

    I don't have anyone currently playing this one, but as it's traditionally a popular class:

    Paladin = warrior (mighty deeds) + cleric (PER casting and deity disapproval)
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  5. #175
    leozelig's Avatar
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    Quote Originally Posted by vodokar View Post
    We can work on a more comprehensive list later, but the immediate need, because I actually have players playing these classes are:

    Dwarven Priest = A Dwarf class (i.e. has mighty deeds) + Cleric (i.e. Personality for casting and deity disapproval range)

    Ranger = warrior (i.e. has mighty deeds)

    I don't have anyone currently playing this one, but as it's traditionally a popular class:

    Paladin = warrior (mighty deeds) + cleric (PER casting and deity disapproval)
    That's great, I will work on it. I posted the updated ruleset with some quick fixes for the 3.2 update. Let me know if you find any other issues.

  6. #176
    Yeah!!! Up and running perfectly so far. Your awesome.
    Ultimate License Holder GM

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  7. #177
    Thanks for the quick update, so far so good. Cheers!

    P.S. Decided to just throw XP as a currency type in the parcels to be handed out to characters. They all end in P anyways.
    Last edited by benjihad; November 5th, 2016 at 09:35.

  8. #178
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    Quote Originally Posted by benjihad View Post
    Thanks for the quick update, so far so good. Cheers!

    P.S. Decided to just throw XP as a currency type in the parcels to be handed out to characters. They all end in P anyways.
    Way to be resourceful!

    I did try to add XP to the Party Sheet, but it required quite a bit more work than I hoped so I tabled it for now.

  9. #179
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    Updated ruleset to v2.6:

    • Graphical anomalies caused by the FG 3.2.0 update fixed.
    • AC, check penalty, speed penalty, and fumble die are calculated automatically based on what armor is equipped on the inventory list.
    • Deed die rolls added for the ranger, paladin, and dwarven priest classes.
    • Spell checks for paladin and dwarven priest classes apply the personality modifier.
    • Deity disapproval activated for paladin and dwarven priest classes.
    • String field for armor removed from the Combat tab*.
    • Label added to Saving Throws frame on the Combat tab.
    • Weapons frame enlarged slightly.
    • CR (challenge rating) field removed from Quest records.

    As always, let me know if you encounter any problems...

    *Note that armor that is only recorded in the Armor frame on the Combat tab (and not on the inventory list) will no longer be visible on the character sheet. This field can be found in the db.xml campaign file if anyone forgets what was recorded there - open the file in Notepad and search for <armor if you cannot find it.

    Attachment 16139
    Last edited by leozelig; November 7th, 2016 at 00:25.

  10. #180
    Really, Really, hate to do this. But...

    AC, check penalty, speed penalty and fumble die are not calculating automatically based on armor equipped on the inventory list.
    Dwarven Priest deed die not rolling.

    and now for the bad news:

    Opening any "Item" causes this:

    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype_label) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ruleset Error: window: Control(itemtype) anchoring to an undefined control (controlframe) in windowclass (item)
    Ultimate License Holder GM

    Games currently Playing: AD&D, DCC RPG and D&D 5e

    Finished Projects: AD&D Ruleset
    New School NPC Maker 5E
    New School NPC Maker PFRPG - 3.5E
    Old School NPC Maker

    Current Projects:

    1) Adventure Module.
    2) Maintaining and improving released projects.
    3) C.O.O.L. Beasts
    4) Basic Fantasy Ruleset
    5) Metamorphosis Alpha Ruleset

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