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  1. #131

    Join Date
    Mar 2010
    Location
    West Yorkshire, UK
    Posts
    105
    Quote Originally Posted by GMTroll View Post
    ... We've just finished playing and the only slight problem that we noticed was when rolling Trained Only skills the output to chat always shows that the PC is untrained, even if they have ranks in the skill. This happens when rolled from the PC character sheets or the Party Sheet.
    I've had a poke around and it is being cause be an incorrect argument in a function call. In the file:

    - 3.E.pak/scripts/manager_action_skill.lua
    Code:
    Line 48 - _,bUntrained = CharManager.getSkillValue(v, sSkillLookup, sSubSkill);
    This line needs to be changed to
    Code:
    Line 48 - _,bUntrained = CharManager.getSkillValue(rActor, sSkillLookup, sSubSkill);

  2. #132
    Anyone gut a link or short cut to some info on using teh Manual dice roll option?
    Brice AKA BoringMadman

  3. #133

    Join Date
    Mar 2010
    Location
    West Yorkshire, UK
    Posts
    105
    Quote Originally Posted by bnickelsen View Post
    Anyone gut a link or short cut to some info on using teh Manual dice roll option?
    This video https://www.twitch.tv/fantasygrounds/v/87268619 on twitch shows it. Just skip forward to about 33:00. This was during beta so there may be some differences.

  4. #134
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,681
    Quote Originally Posted by Gwydion View Post
    Option question. Has anyone figured out if the auto-center map new option works for the GM AND the Player?
    Fire up another instance of FG on your computer, "Join Game" with a server address of localhost and use this second instance to show you what the players will see.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #135
    Quote Originally Posted by Trenloe View Post
    Fire up another instance of FG on your computer, "Join Game" with a server address of localhost and use this second instance to show you what the players will see.
    Thanks, Trenloe. Yep, will definitely do that tonight and check!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #136
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,625
    Quote Originally Posted by Gwydion View Post
    Option question. Has anyone figured out if the auto-center map new option works for the GM AND the Player? Meaning, if I turn on as the GM, will the players maps auto center during each turn? The reason I ask is I usually do not have the option Turn: Skip hidden actor turned on as I don't want to automatically skip a MOB that I might spring on the players. However, if I have the auto-center turned on and Turn: Skip hidden actor turned off, then my map auto-centers on the hidden creature. Also, I suspect it will work this way for creatures hidden under the mask.

    I'm just trying to determine if I want the auto-center turned on if it might tip off my players where hidden creatures are. I love the release! Very cool stuff, just trying to figure it all out.
    Auto centre is an option for both DM and player. However they are separate entities. So whilst the DM will autocentre when he clicks next turn on the CT it only does so for him only. Autocentre will only work for the individual player and centre on his character - nothing else. Hidden or invisible NPCs will be skipped and won't be autocentred.

    (And I worked that out by doing what Trenloe suggests - while he was writing his post of course)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #137
    Quote Originally Posted by Zacchaeus View Post
    Auto centre is an option for both DM and player. However they are separate entities. So whilst the DM will autocentre when he clicks next turn on the CT it only does so for him only. Autocentre will only work for the individual player and centre on his character - nothing else. Hidden or invisible NPCs will be skipped and won't be autocentred.

    (And I worked that out by doing what Trenloe suggests - while he was writing his post of course)
    Beautiful! The Dev's were on it like usual! Love it! I wasn't home and thought about this and thought others might be interested in knowing. Very cool!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #138
    OK, last hot fix to resolve apparent hang when using Wizards theme with 5E and using the category drop down. I'm going to move everything else to a quick cycle patch release. (v3.2.1)

    Thanks,
    JPG

  9. #139
    Spotted an issue with that:
    [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.

    If you have the EXHAUSTION:1 condition, your initiative check is not modified by a disadvantage.

  10. #140
    NicholasDM
    Guest
    I'm still relatively inexperienced but 3.2 looks good.

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