Thread: Release v3.2 is live
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November 3rd, 2016, 15:48 #131Templar
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I've had a poke around and it is being cause be an incorrect argument in a function call. In the file:
- 3.E.pak/scripts/manager_action_skill.lua
This line needs to be changed toCode:Line 48 - _,bUntrained = CharManager.getSkillValue(v, sSkillLookup, sSubSkill);
Code:Line 48 - _,bUntrained = CharManager.getSkillValue(rActor, sSkillLookup, sSubSkill);
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November 3rd, 2016, 15:56 #132
Anyone gut a link or short cut to some info on using teh Manual dice roll option?
Brice AKA BoringMadman
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November 3rd, 2016, 16:08 #133Templar
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This video https://www.twitch.tv/fantasygrounds/v/87268619 on twitch shows it. Just skip forward to about 33:00. This was during beta so there may be some differences.
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November 3rd, 2016, 16:37 #134FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2016, 16:38 #135Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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November 3rd, 2016, 16:45 #136
Auto centre is an option for both DM and player. However they are separate entities. So whilst the DM will autocentre when he clicks next turn on the CT it only does so for him only. Autocentre will only work for the individual player and centre on his character - nothing else. Hidden or invisible NPCs will be skipped and won't be autocentred.
(And I worked that out by doing what Trenloe suggests - while he was writing his post of course)If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 3rd, 2016, 16:49 #137Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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November 3rd, 2016, 18:21 #138SmiteWorks
Supreme Deity
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- Mar 2007
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OK, last hot fix to resolve apparent hang when using Wizards theme with 5E and using the category drop down. I'm going to move everything else to a quick cycle patch release. (v3.2.1)
Thanks,
JPG
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November 3rd, 2016, 22:00 #139
Spotted an issue with that:
[5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
If you have the EXHAUSTION:1 condition, your initiative check is not modified by a disadvantage.
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November 3rd, 2016, 22:08 #140NicholasDMGuest
I'm still relatively inexperienced but 3.2 looks good.
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