Thread: Pathfinder Creature Parser V2
-
September 9th, 2016, 06:08 #301
@swest - see post #2 "Invalid Spell Like Abilities entries" section. The two entries that the spell parser is having an issue with are the domain abilities. These are not truly "spell like" abilities as they do not directly replicate spells but, as post #2 mentions, statblocks do sometimes represent them as such. Hence why the parser can't match them to spells, as they aren't spells. Follow the directions mentioned in post #2.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 9th, 2016, 06:15 #302
Oh, and by the way, don't take that last post the wrong way... like PAR5E, the Creature parser is a marvel of modern ingenuity. I am in awe that any of it works at all... and I really appreciate the quality and quantity of work that went in to it. Thanks, for that!
- s.west
-
September 9th, 2016, 06:26 #303
Dang it! I knew you you would beat me to making the next post... You're so quick!! I shouldn't have taken so long to figure out what I wanted to say in that followup.
Well, I guess that's one of the reasons I was confused. And that doesn't really have anything to do with the Parser, or with FG, but with Pathfinder, and my poor mastery of it, I guess. When I looked in the Core Rules under the Cleric, and found those two 'pseudo-spells', I assumed that meant that they had a complete definition, somewhere... but, I see now that is not the case.
What if a spell definition was added for them? Would that allow it to work?
I did study post #2, but I think that I had a fundamental lack of understanding of the underlying issue, that prevented me from making complete sense of it.These are not truly "spell like" abilities as they do not directly replicate spells but, as post #2 mentions, statblocks do sometimes represent them as such. Hence why the parser can't match them to spells, as they aren't spells. Follow the directions mentioned in post #2.
I think that I get it now... (all this typing is clearing my brain..)
Thanks for your response.
- s.west
-
September 9th, 2016, 06:34 #304
In theory yes, but they're not actually spells - you'd be making up most of the "spell" entry yourself. Look at the ability definition in the relevant cleric domain - it isn't like a spell entry. Your best bet is to mention in SQ the ability and number of times per day and then copy/paste the details from the cleric domain entry in the PRD to the "special abilities" section of the statblock.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 9th, 2016, 07:36 #305
-
September 23rd, 2016, 18:50 #306
I'm having an issue with the generated module showing an empty entry when viewing in FG:
Attachment 15443
I have pored through both and don't see any reason for this empty entry to be generated. There are no errors during parsing and the .fpf file looks ok to me. Could use a second set of eyes on this, thx.Last edited by darrenan; September 23rd, 2016 at 19:19.
-
September 23rd, 2016, 18:57 #307FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 23rd, 2016, 19:16 #308
-
November 1st, 2016, 01:41 #309
I cannot for the life of me find the issue with this range of attacks.
The parser is failing on this code. The beastie is a Glaistig in case you want to see the rest of the creature.Code:Melee earth whip +26/+21/+16 (10d6+20/19-20 bludgeoning, piercing, or slashing plus hex) or leaf whip +26/+21/+16 (20d6+30/19-20 slashing plus hex) Ranged earth blast +36 (10d6+30/19-20 bludgeoning, piercing, or slashing plus hex) or leaf blast +36 (20d6+40/19-20 slashing plus hex)
And how hard is it to update the spellparseref to include Occult Adventures?Last edited by Blahness98; November 1st, 2016 at 01:56.
Running: Nothing at the moment...
Finalizing and Starting SoonTM:
The Slumbering Tsar - A Massive Mega-Adventure with a First Edition Feel
Pre-production:
The World of Fractus - Adventures in a world rebuilding after the Gods warred and died.
Time Zone: Central Time (GMT-6 (Winter) or GMT-5 (Summer))
-
November 1st, 2016, 04:28 #310
Remove the "or" in the damage type. Should just be "bludgeoning, piercing, slashing plus hex" for both lines.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote



Bookmarks