Thread: Test Release v3.2.0
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October 17th, 2016, 17:52 #481
Savage Worlds:
All the monsters from the SW Deluxe GM Guide bestiary had their Reach and Space set to 0. They have also lost the link to their standard tokens and now have none by default.
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October 18th, 2016, 03:12 #482
The updates to the PHB and DMG have now been loaded into the 3.2 Dev channel. In the DMG, you will find a handful of different story templates. Volo's Guide will have more as well.
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October 18th, 2016, 20:13 #483
Random Encounters: XP does not update per NPC. Not even sure if that's part of the encounter generation, or if that's something people would like?
Also, the encounter generated is locked by default, whether the Random Encounter was locked or not.
Not sure if those count as actual issues anyone really cares about or not, just something I've noticed while playing with it.
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October 18th, 2016, 20:21 #484
Any particular ruleset? In v 3.1.7 most rulesets didn't auto update the XP - allowing the GM to enter the total XP they desired for the encounter. In the 5e ruleset the refresh buttons were added to trigger a calculation of the XP based off what was currently allocated to the encounter.
So, this is a feature request, rather than a v3.2.0 issue.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 18th, 2016, 21:43 #485If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 18th, 2016, 21:47 #486
Yeah, 5E is the only one with CR/XP calculations. I'm working on a C&C conversion so... didn't apply to that.
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October 18th, 2016, 22:04 #487SmiteWorks
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For CnC, the calculations would need to be added via a button, similar to the way the refresh XP button works in 5E. If you can provide how to calculate XP for the encounter from the NPC entries, it should be fairly easy to add.
In 5E, the random encounters do automatically generate the CR/XP calculation based on the generic encounter calculation in 5E.
Regards,
JPG
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October 18th, 2016, 22:18 #488
It's probably no big deal, CKs can just manually adjust the encounter XP before activating it on the combat tracker.
C&C has a table for XP, but it's weird because it's N+1/HP so a lot of the Monsters & Treasures entries will list that formula. Say a kobold is worth 5+1 because it's a normal 1HD monster. So 5xp plus 1xp per hit point. One of the kobolds in the module I'm working with has 4hp so he'd be worth 9xp by that formula.
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October 18th, 2016, 22:55 #489SmiteWorks
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Yeah, that would be hard to automate, especially given that you don't actually roll HP for creatures until they get added to CT.
JPG
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October 18th, 2016, 23:49 #490
Looking at the template options a bit, is there any way to pass a variable? IE, if I make a table to generate star-systems, can I make use of data allready rolled to influence the next table in the template?
Per example lets say one table generates how close we are getting to the star and another what biomes are prevalent on the planet, is there any way for the template to recognize what was rolled on the first table to make use of the drier and more acrid biomes?
- Obe
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