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Thread: DCC RPG Ruleset

  1. #151
    Quote Originally Posted by leozelig View Post
    I wanted the npc attack line to match the format in the rulebook as much as possible, which is very similar to the 3.5E format. The action die field on the npc sheet can specify the die type, but not multiple different dice. I can't think of any monsters that use multiple different action dice, actually, but I know it's possible. Anyway, whatever is specified as the action die is used for the attack roll.
    So it is! Another oversight on my part. Worked fine even with a funky die in the action field on the NPC sheet sure enough.

    Maybe just split that field into three separate fields? It seems the highest amount of action dice any NPC could have is three with the 10th level warrior, not sure beyond that. Something similar to 'Act' field on the NPC sheet, would be beneficial on the PC main tab as well, where the action dice string field is. It's kind of crowded already, I understand if it's not possible.

    Edit: Just noticed the ability to set funky die on weapon profiles on the PC combat tab so I guess that somewhat covers what I was saying.
    Last edited by benjihad; October 17th, 2016 at 12:44.

  2. #152
    Quote Originally Posted by leozelig View Post
    Setting up a hotkey is my only suggestion if it's a regular occurrence. Enter 1d14 in the 'Act' field on the NPC sheet, and drag the attack to a hotkey. Then, change the action die back to 1d20. You can do something similar for the PCs extra attack, changing the attack die on the weapon entry instead of the 'Act' field.

    It's not a perfect solution. I chose to avoid rolling an attack for each action die because a) you might target different creatures or perform different actions with each action die, and b) I am terrible at parsing code that creates variables from a text string.
    So, basically, if it were possible, you wouldn't know how. That's a perfectly fine and acceptable answer. I have no doubt that these things are exceedingly complex to someone that isn't a professional codemonkey. I'm just very thankful of the effort that has already been made on this fine ruleset.

    Perhaps my 2nd request is a little more possible -- at least the extra boxes part, if not the reporting success/failure part?
    Last edited by vodokar; October 18th, 2016 at 01:05.
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  3. #153
    leozelig's Avatar
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    Thanks for the suggestions guys. I am always trying to think of ways to improve things, so maybe it's time to try a different approach with the action dice. I have definitely wrestled with this issue in the past, and I always seem to run up against limited space on the character sheet or my limited coding abilities.

  4. #154
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    Quote Originally Posted by vodokar View Post
    Just one example, off the top of my head, Shield Maiden from the Sezrekan patron can be summoned as a level 5 warrior with 1d20 + 1d14. Also, dragons have multiple action die with some of them possibly being other than d20.
    What are the most different action dice you have come across for a monster? I completely overlooked dragons (and probably anything else that isn't specifically laid out in the monster chapter).

  5. #155
    Quote Originally Posted by leozelig View Post
    What are the most different action dice you have come across for a monster? I completely overlooked dragons (and probably anything else that isn't specifically laid out in the monster chapter).
    If you haven't read thru the dragon generation tables, it's an eye opener. Goodman Games took the approach that if the Dragon is so iconic to the D&D game that it gets one of the D's, it should be "The" most powerful creature in the game.... and DCCified, it is not just a monster, it is a MONSTER!!!!!!! To the point, a dragon could be generated with as many as 12 to 14 attack dice. It's not a dragon, it's THE DRAGON, unique to your campaign and likely the last creature your group will ever face in the campaign, for good or ill. So, that's not a feasibility to do in a ruleset, regardless.

    What I would do in order to simulate that is to make multiple combat tracker entries for the dragon, one with the hitpoints, and the others would be placeholders that could space out the different attacks thru out the initiative order, so that the dragon is making his presence felt thru each pulse of the combat. So, in doing so, the issue of setting different attack die's for each placeholder would be easy to do, as well. So, the dragon really isn't the issue.

    The actual issue is mostly with npc's who have pc levels, such as human or demihuman bandits, clerics, magic users etc. so, probably the answer we are looking for is: 3.
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  6. #156
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    Wow, I have to look that up! Giants are bastards in DCC also, but not like that. Maybe I can get the format to 'Sword d20+3 melee (1d8+3)' but you would still need multiple entries for each action die, which is the same as multiple entries for the same weapon on the character sheet. Plus, if you have the pdf, most attacks can be cut and pasted onto the npc sheet, which was a big plus since modules are not allowed for distribution.

    The action die also enters into the skills list - thief's cast spell from scroll, luck die (I put that in Skills), and trained/untrained checks. You would need 2 stat columns for cleric skills that include the luck mod. I want to avoid excessive complexity, even if it sacrifices some automation.

    I could make an extension to demonstrate. The 3.5e character sheet is very bloated, and I want to avoid that.

  7. #157
    Quote Originally Posted by leozelig View Post
    Wow, I have to look that up! Giants are bastards in DCC also, but not like that. Maybe I can get the format to 'Sword d20+3 melee (1d8+3)' but you would still need multiple entries for each action die, which is the same as multiple entries for the same weapon on the character sheet. Plus, if you have the pdf, most attacks can be cut and pasted onto the npc sheet, which was a big plus since modules are not allowed for distribution.

    The action die also enters into the skills list - thief's cast spell from scroll, luck die (I put that in Skills), and trained/untrained checks. You would need 2 stat columns for cleric skills that include the luck mod. I want to avoid excessive complexity, even if it sacrifices some automation.

    I could make an extension to demonstrate. The 3.5e character sheet is very bloated, and I want to avoid that.
    Multiple attack entries in the same npc record in one sentence like: Sword d20 +3 melee (1d8 +3) or Shield Bash d14 + 2 melee (1d4) would be useful. Having to enter them in different combat tracker entries would not be useful. And with that type of "or" format, it doesn't matter that you can't just copy/past directly from the pdf without making changes. Your mostly there already from the cut/paste and it's minor to have to make corrections.

    For some creatures I do make them into separate combat tracker entries for purposes of spreading them thru the initiative count. For instance, I do that in 5e, for legendary creatures or for creatures such as a black pudding that can get cut into multiple creatures. That is just a useful way of handling those corner case situations and has nothing to do with ruleset features.



    As for PC's, I think all you would need is to add two more lines in the weapon drop down with similar buttons for setting the die.
    Last edited by vodokar; October 18th, 2016 at 23:52.
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  8. #158
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    Just a couple quick fixes:


    • Luck modifier was not adding to ability checks
    • Unconscious condition was not applying the appropriate attack modifier (+1d)

  9. #159
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    Where are the fixes? New file?
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  10. #160
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    Quote Originally Posted by Myrdin Potter View Post
    Where are the fixes? New file?
    Same link from the first post, new file.

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