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  1. #461
    Trenloe's Avatar
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    I realised I hadn't updated v3.2.0 test for a couple of days, ran an update and the functionality (allowed dropping of dice on encounter entry) has gone away.

    @JPG?

    EDIT: don't worry, I see the new functionality now - via the encounter button, not dropping dice on the encounter creature entry.
    Last edited by Trenloe; October 14th, 2016 at 01:05.
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  2. #462

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    Ok just ran a test. Dropping an NPC onto the Random Encounter works perfectly in: CoreRPG, PFRPG, 4E and 5E. C&C (which is not CoC!!! lol) will not allow an NPC to be dropped onto the encounter. In Savage Worlds, the [Random] button does not even exist.

  3. #463
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    Quote Originally Posted by Talyn View Post
    C&C (which is not CoC!!! lol) will not allow an NPC to be dropped onto the encounter.
    Works OK for me in Castles and Crusades.

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  4. #464

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    Well WTF let me try again with a fresh campaign... not that there's much of anything in my current one...

    Edit: NOPE! Fresh campaign, zero extensions, random encounter frame is UNlocked and it absolutely will not let me drop an NPC onto it.

    Edit2: FOUND THE PROBLEM! It works just fine if I drop an NPC from the module I'm working on because I left all the NPC and Encounters UNLOCKED per the dev guidelines. In the examples before, however, I was trying to drag monsters from the Monsters & Treasures pack, and all those are locked and will not drop into the Random Encounters. They drop perfectly fine into a normal encounter, so not sure what's going on with that. But there ya go JPG! lol sorry mate.
    Last edited by Talyn; October 14th, 2016 at 01:54.

  5. #465
    Updates

    • [CnC] Some monsters could not be added to random encounter records by drag and drop. Fixed.
    • [SW] Random encounters button missing. Fixed.


    JPG

  6. #466

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    [5E/4E/PFRPG/3.5E] The ability used for all standard skills can be changed.
    I just noticed that the standard abilities for the standard skills not filled with a default value (at least in the PFRPG ruleset), so you have to choose them manually for all standard skills.
    Is it possible to set a default ability for the skills like in 3.1.7 version it is allready the case ?

  7. #467
    Savage Worlds - 50 Fathoms Player Guide won't add their races to their races to the Races tab.

    PS: I only own the Player Guide, in the past I have had problems that people with the bundle didn't so please take that into account if the problem can't be replicated.

    Edit: I thought about stopping being an cheapass and buying the whole pack right now since I really love 50f, but I just noticed that it isn't on Steam. Right now I can only use national credit cards and steam let's me handle it, will 50f be on steam any time soon?
    Last edited by Dr0W; October 15th, 2016 at 09:17.

  8. #468
    What would be the function of the Story Template?
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  9. #469
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    Quote Originally Posted by yako2020 View Post
    What would be the function of the Story Template?
    https://www.fantasygrounds.com/wiki/...tory_Templates
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  10. #470

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    I don't entirely get those either. I wouldn't mind if someone who does "get" them writes up an awesome one using all its potential and release as a community module for us to get inspiration from. ::wink wink nudge nudge:: LOL

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