Thread: Test Release v3.2.0
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September 22nd, 2016, 11:25 #361
For the group filtering I believe that is because that module is missing a <group> tag. I saw that with Rome but haven't investigated yet.
Ultimate License Holder
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September 22nd, 2016, 16:44 #362
Also, some of the filtering perhaps needs tidying up. Foe example, with SW Players Guide and Fantasy Companion loaded, the option of 'medieval' weapons yields no results, but medieval melee gives results.
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September 22nd, 2016, 17:00 #363
That could be a result of the way each module has the items grouped
Last edited by Mortar; September 22nd, 2016 at 17:22.
Ultimate License Holder
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September 22nd, 2016, 17:31 #364
Yeah, probably. It needs standardising across all the modules really. It might be easier to simplify these filters in the meantime? Not sure, I am just reporting stuff
Ultimate License Holder - My games are free to play
Timezone: GMT
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September 22nd, 2016, 17:33 #365
I'm just throwing ideas at you here as I am nowhere near a computer right now.
Ultimate License Holder
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September 22nd, 2016, 17:41 #366
It doesn't help much either that until 2 weeks ago there was no real standardisation across any of the FG content. Every community dev had his own little way of doing things. Enter the idea of the master record and the only way it will work is to set the standard. Which they did with the news letter they sent to the devs on the 7th. The information in the newsletter is freely available on the wiki under Developer Guides there are two recent entries by JPG.
Add to that some of the content has been around a few years and likely in need of a bit more than a bit of tweaking.
This is hitting ALL the rulesets layered on CoreRPG. We Savages just appear to be the most vocal right nowLast edited by Mortar; September 22nd, 2016 at 18:04.
Ultimate License Holder
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September 22nd, 2016, 18:02 #367
This phone is about to meet its end under the tracks of a freaking excavator...another double post
Last edited by Mortar; September 22nd, 2016 at 18:04.
Ultimate License Holder
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September 23rd, 2016, 00:40 #368Crusader
- Join Date
- Mar 2016
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While using the Savage Worlds ruleset I ran into an issue. Has anyone had problems with the Images & Maps tab? I created a new group and could not move anything into the group. When I restart the campaign the Image & Map group I created has now disappeared. I have some images in the Image folder under the Campaign folder and one of the images is automatically grouped into the super powers group. Any ideas would be helpful. Also I don't know if its been reported yet but the NPC button/tab does not have a label. Sorry if someone else has already brought this up but I really don't feel like reading 37 pages of this thread.
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September 23rd, 2016, 02:47 #369
I randomly have problems with Groups with every ruleset. So far, deleting the campaign I'm working in and creating a new one clears the problem, so technically it's working just something in there isn't updating every time.
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September 23rd, 2016, 13:29 #370Warrior-Priest
- Join Date
- Apr 2015
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I just jumped on the Test version, and I gotta say, I'm pumped. It took me a hot minute to figure out what was going on, but as a GM this is going to save me a ton of time and make gameplay a lot smoother and easier. Thanks guys, and keep up the good work!
I was using the Forge in 5e, though, and I couldn't get magic items to drop into the magic item side... they'd pop into the equipment side (which of course meant the Forge wouldn't do anything with them).
Oh, and I don't know if this is the right thread for it, but is there any way to sneak in an option to get HP damage counters to count DOWN instead of up in 5e? This still causes confusion with my players, even the veterans occasionally.
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