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September 4th, 2016, 06:09 #31
We can help get some of these converted by gently pushing. For example, I converted season 1 episode one over just for practice and reached out to the writer to see if they wanted the file. The writer wrote me back about a week later, asked a few questions and then realized that they had already been contacted by FSHSchmo. That gentle inquiry by me was the pebble that pushed it over to the file being released.
The files themselves are pretty easy to convert for personal use.
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September 6th, 2016, 23:45 #32
- Join Date
- Aug 2015
- Location
- Nashville, TN, USA
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- 18
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September 7th, 2016, 04:02 #33
Yeah, they are pretty quick to offer refunds. We don't want refunds, we want the files.
Bryan Britt, a.k.a. Brynnan the High
Adventurers League Online, Local Coordinator for Fantasy Grounds
Adventurers League Online, Quest of the Week DM Team
Ultimate License Holder, any license can play
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September 11th, 2016, 13:59 #34
I am working on converting the DDAL05-01 Treasure of the Broken Horde for a personal game. Once I am done are there rules about posting it for download? I see a lot of people asking for it and just figured since I had it I could offer it.
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September 11th, 2016, 16:44 #35
The only time a module that is copywriten can be posted is with permission of the owner. In the case of the AL modules, that is the module creator. The official sales location for them is the Dungeon Masters Guild and that is only in the official listing with the permission of the author.
I have seen others recreate and post the maps on their own, but never the entire modules.
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September 11th, 2016, 16:53 #36
Speaking of maps, can anyone who has gotten Defiance in Phlan let me know if the maps are the same as included in the original adventure or if they were enhanced / redone with perhaps map software or artists?
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September 11th, 2016, 18:01 #37
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September 22nd, 2016, 18:16 #38Bryan Britt, a.k.a. Brynnan the High
Adventurers League Online, Local Coordinator for Fantasy Grounds
Adventurers League Online, Quest of the Week DM Team
Ultimate License Holder, any license can play
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September 22nd, 2016, 18:16 #39
The problem with missing FG.mod files on DMsGuild should be fixed now.
When they started adding FG.mod files to the PDF AL Adventures on DMsGuild, there was some issue. If you bought the PDF after the addition you got it, but it was not showing up in the Library or Item Pages for download if you bought it previous to the file being added. And it should of been.
This should be fixed now and the .mod files should be showing up for any of the adventures that have had them added.
If someone could verify for me that this is true, I would appreciate it. If anyone has a chance, can they go to https://www.dmsguild.com/my_library.php and filter by Format:Virtual TableTop and confirm that each item they listed includes a .mod file. Let me know what you find.Bryan Britt, a.k.a. Brynnan the High
Adventurers League Online, Local Coordinator for Fantasy Grounds
Adventurers League Online, Quest of the Week DM Team
Ultimate License Holder, any license can play
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September 25th, 2016, 12:35 #40
- Join Date
- Aug 2015
- Location
- Nashville, TN, USA
- Posts
- 18
Happy day!
There are 17 adventures I purchased before FG mods were being proliferated through the DM Guild site. I now have 17 FG mod adventures showing up in my library. Problem has been fixed (for me at least).
May these dark times never trouble us again!
EDIT: One addendum - I sometimes cannot download the mod using the download link. However, it works when I go through the additional bother of dropboxing and downloading. So...I will call it gray times, but am happy to be beyond the dark times. Dawn points? There is light on the horizon? The eagles are coming?Last edited by gm_chris; September 25th, 2016 at 12:37.
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