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  1. #211
    New issue? When I share and open the library modules, should the players have access to any of them that I share and open? If they're supposed to, then I'm seeing them grayed out with the Preload Image web next in one of the corners. The end result is that the players can't manage their characters. Even starting a new campaign, I get the same issue.

  2. #212
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    Quote Originally Posted by Talley Darkstar View Post
    New issue? When I share and open the library modules, should the players have access to any of them that I share and open? If they're supposed to, then I'm seeing them grayed out with the Preload Image web next in one of the corners.
    The open/closed book doesn't show for modules downloaded from the GM. Double click on the module icon in the "Modules" activation screen and this will open the module.

    There seems to be a bit of an issue around the library showing blank titles in the left side. A quick work around is to close the library, then close and open the module and re-open the library - this should show the heading correctly.

    I need to have a look at why this is happening, and also why the open/closed book icon doesn't show for shared modules where a player doesn't have the module locally.

    Quote Originally Posted by Talley Darkstar View Post
    The end result is that the players can't manage their characters.
    Players can always manage their characters, even without libraries. Everything can be entered manually by creating a new entry in the relevant section (right-click on a section/heading and select "Create item" from the radial menu).
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  3. #213
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    Quote Originally Posted by Trenloe View Post
    The open/closed book doesn't show for modules downloaded from the GM. Double click on the module icon in the "Modules" activation screen and this will open the module.

    There seems to be a bit of an issue around the library showing blank titles in the left side. A quick work around is to close the library, then close and open the module and re-open the library - this should show the heading correctly.

    I need to have a look at why this is happening, and also why the open/closed book icon doesn't show for shared modules where a player doesn't have the module locally.
    I seemed to remember the book icon being an issue with the Rolemaster ruleset as well (discussed here: https://www.fantasygrounds.com/forum...l=1#post250035) and so I've reached out to Dakadin to see what he did to fix it for the RMC ruleset. Standby!
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  4. #214

  5. #215
    A couple of questions:
    Is this finished? And if not do you plan on adding higher value damage and strain tokens, because I often found the players easily exceeding 7 damage.

  6. #216
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    Quote Originally Posted by sevrick View Post
    A couple of questions:
    Is this finished? And if not do you plan on adding higher value damage and strain tokens, because I often found the players easily exceeding 7 damage.
    No, it's not finished, but is pretty stable and completely usable in the current state.

    The damage and strain tokens are primarily for random damage application (fire, falling, etc.), not normally for damage done as part of an attack. Attack damage will be reflected in the chat window as part of the attack result and can be dragged directly to a target to apply the damage. For an example of this see #3 in the first screenshot here, where the result of the attack roll generated 14 damage : https://www.fantasygrounds.com/forum...l=1#post209786
    Last edited by Trenloe; July 28th, 2016 at 05:08.
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  7. #217
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    Quote Originally Posted by sevrick View Post
    Is this finished? And if not do you plan on adding higher value damage and strain tokens, because I often found the players easily exceeding 7 damage.
    Oh, I forgot to mention - the damage and strain token value can be adjusted by the modifier stack - so you can actually cover any value you want by entering the difference in the modifier stack before dragging the relevant token.
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  8. #218
    Thanks and you inadvertently answered my question that I forgot to ask about how to get symbols in the game too. But one more thing. Do you have to put the description in manually?
    Last edited by sevrick; July 28th, 2016 at 14:58.

  9. #219
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    Quote Originally Posted by sevrick View Post
    Thanks and you inadvertently answered my question that I forgot to ask about how to get symbols in the game too. But one more thing. Do you have to put the description in manually?
    Which description are you referring to?

    Most game text is not included due to copyright.
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  10. #220
    The Description of the Critical and what it does.

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