View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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July 27th, 2016, 00:49 #161Zealot
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Hey guys,
Problem I can't figure out. I (assume) I create the sound links successfully, as I get the little treble clef, but I can't hear any sounds when I click the sound link.
I can hear sounds from Syrinscape no problem.
In the documentation there's this line:
I have nothing in my FG options for turning sounds on and off.The only other thing that needs to be done is turn on Sound from the Fantasy Grounds Options window. The Sound Option is turned off by default so that no errors are caused if Syrinscape is not installed.Last edited by kalnaren; July 27th, 2016 at 01:18.
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July 27th, 2016, 02:50 #162
The Wiki entry is for version 2 (which hasn't been released yet - I got ahead of myself).
Check out the Module/Manual on the first post - its still the current version.
So what happens when you do click on the purple SoundLink Icon - anything? Is Syrinscape loaded? Are you running as the host/GM?
Let us know and we'll get you sorted
Dulux-Oz
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July 27th, 2016, 14:36 #163Zealot
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Yup, Syrinscape loaded. I can play sounds in Syrinscape no problem.
When i click on the clef icon in FG, nothing happens. No feedback of any kind, and i don't see the sound playing in Syrinscape. I am running as GM with an ultimate license, using PFRPG ruleset.
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July 27th, 2016, 14:58 #164
OK, just so we're on the exact same page...
You created a Sound Setup by copying a 3rd Party Integration sound string from Syrinscape, and pasted that into the Sound Setup's Sound String (as per the Manual's Usage page) and also named the Sound Record.
Then you clicked on the green Create Sound Button.
Then you went to the Sound Board (the first Tab) and clicked on the purple SoundLink Icon - and you didn't hear anything.
Is that right?Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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July 27th, 2016, 15:48 #165
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July 27th, 2016, 15:57 #166
OK, that's officially weird, because as I wrote the above I actually did it to make sure it worked.
Could you please post a screen shot of the Sound Setup record, as well as a copy of the actual Sound string you're using - thanksDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
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July 27th, 2016, 15:59 #167Zealot
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July 27th, 2016, 16:14 #168
If you prefer - you'll need to dropbox it to me (or the equivalent).
I'd still like a copy of the actual Sound string, please.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
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July 28th, 2016, 05:09 #169
Maybe... let me think about it some more...
Well, with One-Shots its the same sound being played, so if you send a "Thunder Clap" one-shot to all the players they'll all get the same sound at the same time. Its only the Moods that are made up of random sounds, and Moods generally play in the background anyway, so again, if you need the dramatic Scream or whatever send a one-shot.
Again, let me think about it some more...Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 29th, 2016, 03:43 #170Zealot
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Unfortunate circumstances mean I won't be at home for a week or more, so I can't do anymore testing with my desktop.
However I did an identical setup on my laptop (literally -I copied the campaign file from my other FG install) and the extension works fine. So it appears the problem is related to my desktop specifically. I'll have to do some more troubleshooting at a later time.
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