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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #161
    Hey guys,

    Problem I can't figure out. I (assume) I create the sound links successfully, as I get the little treble clef, but I can't hear any sounds when I click the sound link.

    I can hear sounds from Syrinscape no problem.

    In the documentation there's this line:

    The only other thing that needs to be done is turn on Sound from the Fantasy Grounds Options window. The Sound Option is turned off by default so that no errors are caused if Syrinscape is not installed.
    I have nothing in my FG options for turning sounds on and off.
    Last edited by kalnaren; July 27th, 2016 at 01:18.

  2. #162
    The Wiki entry is for version 2 (which hasn't been released yet - I got ahead of myself).

    Check out the Module/Manual on the first post - its still the current version.

    So what happens when you do click on the purple SoundLink Icon - anything? Is Syrinscape loaded? Are you running as the host/GM?

    Let us know and we'll get you sorted
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #163
    Yup, Syrinscape loaded. I can play sounds in Syrinscape no problem.

    When i click on the clef icon in FG, nothing happens. No feedback of any kind, and i don't see the sound playing in Syrinscape. I am running as GM with an ultimate license, using PFRPG ruleset.

  4. #164
    OK, just so we're on the exact same page...

    You created a Sound Setup by copying a 3rd Party Integration sound string from Syrinscape, and pasted that into the Sound Setup's Sound String (as per the Manual's Usage page) and also named the Sound Record.

    Then you clicked on the green Create Sound Button.

    Then you went to the Sound Board (the first Tab) and clicked on the purple SoundLink Icon - and you didn't hear anything.

    Is that right?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #165
    Quote Originally Posted by dulux-oz View Post
    OK, just so we're on the exact same page...

    You created a Sound Setup by copying a 3rd Party Integration sound string from Syrinscape, and pasted that into the Sound Setup's Sound String (as per the Manual's Usage page) and also named the Sound Record.

    Then you clicked on the green Create Sound Button.

    Then you went to the Sound Board (the first Tab) and clicked on the purple SoundLink Icon - and you didn't hear anything.

    Is that right?
    Exactly right.

  6. #166
    OK, that's officially weird, because as I wrote the above I actually did it to make sure it worked.

    Could you please post a screen shot of the Sound Setup record, as well as a copy of the actual Sound string you're using - thanks
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #167
    Quote Originally Posted by dulux-oz View Post
    OK, that's officially weird, because as I wrote the above I actually did it to make sure it worked.

    Could you please post a screen shot of the Sound Setup record, as well as a copy of the actual Sound string you're using - thanks
    If it would be better i can do a video walking through my process.

  8. #168
    If you prefer - you'll need to dropbox it to me (or the equivalent).

    I'd still like a copy of the actual Sound string, please.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #169
    Quote Originally Posted by Trenloe View Post
    Yeah, I've been thinking about this too. I'm hoping that there will be some setting that is something like "Send to GM side only" and "Send to Players as well as GM".
    Maybe... let me think about it some more...

    Quote Originally Posted by Trenloe View Post
    Even if all players have subscribed to Syrinscape (unlikely), the nature of Syrinscape is that a soundscape being played will sound different on each instance of Syrinscape - it's not a pre-recording, it's a bunch of sounds being played at different intervals. So each player won't be hearing exactly the same as the others, even if they all have Syrinscape installed. That will be mostly fine, but there will be some time when I want to hear exactly what the players are hearing, so I can time dramatic comments/descriptions with the sudden rumble of thunder, etc..
    Well, with One-Shots its the same sound being played, so if you send a "Thunder Clap" one-shot to all the players they'll all get the same sound at the same time. Its only the Moods that are made up of random sounds, and Moods generally play in the background anyway, so again, if you need the dramatic Scream or whatever send a one-shot.

    Quote Originally Posted by Trenloe View Post
    Don't get me wrong, I think the way Dulux is going with this is great - being able to play sounds/music on the player side without the need for a voice/audio channel is fantastic. But, I'd also like the option to just play stuff on the GM side and stream that via TeamSpeak (or whatever audio app I use) so that everyone hears the same thing at the same time.
    Again, let me think about it some more...
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #170
    Unfortunate circumstances mean I won't be at home for a week or more, so I can't do anymore testing with my desktop.

    However I did an identical setup on my laptop (literally -I copied the campaign file from my other FG install) and the extension works fine. So it appears the problem is related to my desktop specifically. I'll have to do some more troubleshooting at a later time.

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