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  1. #131
    OK, been travelling and otherwise heads down on some data rewrites for CnC, here are some responses:

    damned
    1) I'll respond to your e-mail about any questions you have on the library/sidebar registration. We can post any tidbits here.
    2) I'm adding a "gm" mode to the library/sidebar system, in addition to the current "play" and "create" modes.

    Dulux-oz
    1) The problem with the scaling down to the small button size is that several rulesets use text on the button graphics which becomes very hard to read below 75% (which is the threshold that the current sidebar code uses).

    viresanimi
    1) When I load up M&M ruleset, I don't see any category controls, so I'll need to investigate.

    Mortar
    1) To replace the library frame and small button frames, you have to look at what the windowclass is using for those. Then, you'll need to define the new frame asset definitions (i.e. framedef tags) for each frame you want to replace.
    (Library frame = "utilitybox3", CT = "ctbox", Chase Tracker = "chasebox", Party Sheet = "partysheet", Calendar = "calendar", GM Tools = "handbox", Color (User and Desktop) = "utilitybox2", Modifiers/Effects = "utilitybox3", Options = "utilitybox")
    Also, if you change the relative blank space on the edge of the frames, you may need to redefine the "close_*", "help_*" and "resize_*" templates to match.
    2) Thanks for the report on the missing tools in SW. I'll patch in next beta push.

    spite
    1) I'm not sure why characters would be affected at all, since that data isn't touched in the update. Are you talking about viewing characters in Manage Characters mode that you played before, or about viewing characters as a GM in an existing campaign?
    2) I'm not seeing any errors when I control click on a target without selecting a token first. Are you running any extensions? Which ruleset are you using?

    Blackfoot
    1) From the Pathfinder Core Rulebook on pg. 199 under Performing a Combat Maneuver, second paragraph, there is a line that says: "Add any bonuses you currently
    have on attack rolls due to spells, feats, and other effects."
    2) I'll have a patch in the next beta push.
    3) Penalties are untyped in PFRPG and 3.5E, so doing anything else would potentially create issues. Is there a particular scenario you are trying to recreate?

    Regards,
    JPG

    Thanks,
    JPG

  2. #132
    Blackfoot's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    1) From the Pathfinder Core Rulebook on pg. 199 under Performing a Combat Maneuver, second paragraph, there is a line that says: "Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."
    The issue here has more to do with ATK/AC bonuses adding the reverse effect when it comes to size. I explained it thoroughly in the PF Effects Thread Post #181...
    Quote Originally Posted by Moon Wizard View Post
    3) Penalties are untyped in PFRPG and 3.5E, so doing anything else would potentially create issues. Is there a particular scenario you are trying to recreate?
    This one is explained in the same thread.. post #182.
    Standard License Operator - You must have a License to play in my games.
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  3. #133
    Updates

    • [CoreRPG+] GM mode option added to library sidebar presets, and Play mode option has reduced number of sidebar buttons.
    • [CoC] Top 15 world languages and unknown language option added to new campaigns.
    • [CnC] Updated all DLC data to appear in campaign lists.
    • [PFRPG/3.5E] Extra damage modifier from DMG effect when performing critical damage roll not correctly classified as critical damage. Fixed.
    • [PFRPG] Negative modifiers being ignored for standard AC bonus types (armor, shield, natural, etc.). Fixed.
    • [SW] Missing Chase Tracker and GM Tools buttons. Fixed.


    JPG
    Last edited by Moon Wizard; July 9th, 2016 at 08:14.

  4. #134
    For the targeting bug, easiest way I can reproduce it is getting any gridded map, adding monsters to the combat tracker, then tokens from tracker to map. Don't click any tokens on the map, set the turn tracker on one of the creatures and then ctrl click one of the other tokens on the map. This is recreated on a new campaign with no extensions using 5E ruleset.
    If token you want to make the target action is clicked first, it works no issue, but if "unclicked" it errors for me and all players who attempt the same thing

  5. #135

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    CoreRPG: If I create a new category, rename it and NOT press return, before pressing the red close button, I get the following error:

    Script Error: [string "list_category"]:1: attempt to index field 'idelete' (a nil value)

    If I remember to press return, it does not happen.


    As for M&M, this is what I do to make all content disappear: I log in and see that all the categories in stories are gone. Everything is in one folder, and the old tab icons are gone. This is obviously not what I want, so I noticed that If I right click on the bar, I can create a new tab. If I do that, there will now be two tab icons like there used to be, but both of them are now completely empty.

    I hope my rambling non coding explanation can help with the investigation. Keep up the good work. As always these updates offers things, that I never thought I wanted and when presented with these options I am totally like: "Yes. I need this"!


    Vires Animi

  6. #136
    Mortar's Avatar
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    Buttons are working great now MW. Now when I open a second instance of SW (no extensions loaded, fresh campaign) I get the following error on character selection: Script Error: [string "desktop/scripts/characterlist.lua"]: 86 attempt to call field "renderMinittrackerTools" [a nil value].

    Also the player character selection window does not have a close button (but can't remember for sure if it did before or not)
    Ultimate License Holder

  7. #137
    Updates

    • Missing empty category for category controls. Fixed.
    • Lists not updating when category changed via category control. Fixed.
    • [SW] Player character selection window has been updated to match host character selection window theme.
    • [CoreRPG+] Script error when using CTRL-click to target after first placing tokens on the map. Fixed.
    • [5E/PFRPG/3.5E/CnC] Random NPC hit point option could return zero or negative hit points. Fixed.
    • [5E] Preparation and cast buttons on left side of PC Actions tab for spell/ability entries missing. Fixed.
    • [SW] Help button missing in host character selection window. Fixed.
    • [SW] Script error when switching between characters. Fixed.


    JPG

  8. #138
    Zacchaeus's Avatar
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    Wow! Moon Wizard is back with a vengeance
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #139
    Updates

    • Adjust manual roll cancel button graphic.
    • [5E] Default cone angle adjusted to match angle defined in 5E rules.
    • [DEV] imagesettings.defaultconeangle tag and imagecontrol.pointertype.cone.angle tag added. Supported values are 30,45,60,90,120,180,5E.


    Regards,
    JPG

  10. #140
    El Condoro's Avatar
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    The Actions tab doesn't seem to be categorising correctly. The example was set up in 3.0.7 and I changed the 2 Fighter Features after opening in 3.2.0 but they appear along with Feat, and there is no heading. (5E ruleset)
    Attachment 14695
    Edit: Confusingly, I have another PC set up exactly the same way that is displaying correctly. The only difference is that the one on the left is in the CT and the other isn't.
    Attachment 14696Attachment 14696
    Last edited by El Condoro; July 12th, 2016 at 10:28.

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