Thread: RQ2 Extension
-
February 3rd, 2016, 14:59 #11
- Join Date
- Jun 2013
- Location
- Scotland
- Posts
- 157
Thanks. I'll check something when I get home and will let you know
-
February 3rd, 2016, 18:47 #12
- Join Date
- Jun 2013
- Location
- Scotland
- Posts
- 157
-
February 3rd, 2016, 19:08 #13
'Runequest 2 Extension.ext' works but 'Universal_Tables - Runequest.ext' is always missing into the list.
-
February 3rd, 2016, 20:24 #14
- Join Date
- Jun 2013
- Location
- Scotland
- Posts
- 157
Ok, try again, i've replaced the universal tables - runequest.ext on the main post.
-
February 3rd, 2016, 20:31 #15
-
February 3rd, 2016, 20:47 #16
- Join Date
- Jun 2013
- Location
- Scotland
- Posts
- 157
Excellent Let me know how you get on, and more importantly if you enjoy
-
February 19th, 2016, 17:18 #17
Do you have any plans to make the stat calcs figure in to weapon attacks and damage? It would be nice if they did since as it stands, stat adjustment effects probably don't do much in the way of altering attacks.
Yeah.. stat effects have no effect whatsoever on attacks.
Actually.. I'm not sure that 'effects' work at all in the BRP ruleset.Last edited by Blackfoot; February 19th, 2016 at 17:22.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
February 19th, 2016, 20:21 #18
- Join Date
- Jun 2013
- Location
- Scotland
- Posts
- 157
It is already kind of done as it is as I work out all stat bonuses, but it's currently up to the player to assign them to his or her weapon skill and maintain it as stats raise, or decrease.
I'm holding off on any more changes until the updated ruleset is out, hopefully this year
-
February 19th, 2016, 20:32 #19
One of the big 'broken' things in the ruleset IMO has always been that it doesn't calculate the stats into weapon attack values... If you have worked with other rulesets you get to see how powerful Combat Tracker Effects are and it is a real limitation in the BRP ruleset unfortunately. At the point at which I was working on this project I knew a whole lot less about how it all worked. The simple solution, which your extension handles well, works.. it unfortunately doesn't really get to take advantage of all the really great stuff that FG has to offer.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
March 13th, 2016, 15:24 #20
- Join Date
- Jan 2016
- Posts
- 3
Hi Azaran I want to do some work on your RQ extension. What software did you use to make the information ? and how did you convert the file to a ext.file ? so it could be used on FG ?
Thanks
Tim
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks