Thread: Bladesong Effect
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November 26th, 2015, 01:21 #1
Bladesong Effect
Trying to piece together a Bladesong effect for my bladesinger. The power Effect would be AC: [INT]; ADVSKILL: Acrobatics; [SELF] correct? Is there an effect to increase movement speed by 10'? Also, when the effect is active, will it show on my character sheet as me having a +4 (int) bonus?
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November 26th, 2015, 06:44 #2
OK. It looks like that worked, save for something to increase movement speed by 10'.
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November 26th, 2015, 08:44 #3rob2e - Join me on Discord!
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November 26th, 2015, 09:42 #4
You have the correct syntax; the effect you created should work just fine. The additional AC won't show anywhere on your character sheet but once you have the effect placed on your character you will see the additional amount on the Combat Tracker under effects.
As rob2e says there's no effect that messes with speed. Jut alter the speed on your character's main tab. You can either click the magnifying glass and add the amount in the dialog or you can hold your mouse over the entry on the character sheet, hold down CTRL and move your mouse wheel to add the 10'.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 26th, 2015, 13:54 #5
Thanks!
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Game in Progress: AD&D 2e - Against the Zhentarim
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December 10th, 2015, 19:37 #6
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I can never get these condition modifiers to work. I used the exact syntax above. It shows as a condition on my character, but the combat tracker doesn't adjust the AC at all showing on the tracker. I have this problem allot. Armor doens't adjust AC either, and spells don't. It's never worked for me. Thoughts?
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December 10th, 2015, 19:39 #7
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December 10th, 2015, 19:48 #8
As I said above the effect AC:4 doesn't physically change your actual AC on the character sheet (or anywhere else visible), but FG does take the additional points into consideration when determining a hit. Look in the chat window and you'll see the additional 4 points being added into the calculation. See the screenshot. The PC's AC is 12 but the Goblin missed on a roll of 15 becasue FG took account of the additional 4 points of AC from the effect.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 25th, 2017, 20:35 #9
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I cannot get this to work for the life of me. I've copy and pasted that syntax and tries numerous variations. I'd added it as an effect under the BLadesong power I created and I've also tried adding it directly to the combat tracker. Neither one works. Neither the AC modifcation or the ADV to the skill. The characters AC is 15, and his INT bonus nets him a +3. He gets hit on a 15 or above. ADV to acrobatics also doesn't work.
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March 25th, 2017, 21:12 #10If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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