Thread: Test Release v3.1.3
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October 8th, 2015, 22:12 #21
Ah, well worked out again.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 8th, 2015, 22:36 #22High Templar
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Wow those table-in-table random rolls are really cool.
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October 8th, 2015, 22:46 #23SmiteWorks
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You can also reference other tables by name within brackets, so you can perform multiple rolls on multiple tables. The first multiplier is always applied to any dropped link.
[2x] [Treasure Table A] [3x] [Treasure Table B]
JPG
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October 8th, 2015, 22:54 #24SmiteWorks
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Viresanimi
- Thanks for reporting /clear command. Scheduled for next update.
- I think Quests can be useful in CoreRPG, depending on the system used; plus they don't really get in the way.
- We do have lots of map and token content in the store that is totally game system independent, so that's why the Store button is in the Images, Tokens and Library windows.
- I'm not following what you are asking for in the visibility of shared folders. Can you give me an example or screenshots?
- On the scrolling, the cursor is still at the top, so the client is trying to make sure the cursor is visible. The next update will set the cursor to the beginning of the link text to prevent scrolling.
Zacchaeus
- Thanks for reporting crash on radial share all. I'll get it fixed for the next update.
- Need to investigate the portrait chat issue more.
- The healing surges option doesn't perform any limiting, just updates the resting mechanics. In general, we rarely limit behavior, just add mechanics support.
- I'm not able to recreate inspiration script error. Any suggestions for recreating this error?
- The spell overrides were not set up correctly for the temporary hit point and damage actions. Fixed in next update.
Kylania
- I'll have to look into why the lagginess of the language chat box. I'm not sure why it's so laggy for you at this point.
Regards,
JPG
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October 8th, 2015, 23:32 #25SmiteWorks
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Updates
- Crash when sharing/unsharing all links on image via radial menu. Fixed.
- /clear command, page up key and page down key not working in chat entry box. Fixed.
- When sharing links in formatted text fields, the field would scroll to the top. Fixed.
- [5E] Spell override data for temporary hit point and damage rolls not applying correctly. Fixed.
Cheers,
JPG
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October 8th, 2015, 23:38 #26Grand Patriarch
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Right... I don't know the coding terminology, so I suppose I should have done this in the first place.
Attachment 11267
This is from my insanely large vampire campaign. But I am guilty of doing a lot of crazy stuff. Anyhooo... It is the additional taps you get from modules you create from within FG. It is my pet peeve to be honest. I wish they didn't show up. Or at least you had the option of turning them off. I hope the image makes it clear.
On the scrolling bit, I am pretty sure I tried to move the cursor. Then again that wouldn't have worked if I forgot to unlock the text field, which I honestly can't remember if I did.
Been having fun today looking at how things work in CoreRPG today. Some of the new functions are just lovely!
Vires AnimiLast edited by viresanimi; October 8th, 2015 at 23:43.
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October 9th, 2015, 01:18 #27
You can, in a fashion. As long as you don't use the default tab combination (red+mask, or zero icon + zero decal if you modded them), you can remove the tabs. Open the module's db.xml in a text editor. Find the section for the tab (i.e. <image> for images, <encounter> for story entries). Delete the line that declares the category:
This will cause the entries to hang in limbo rather than create a tab for them. Though, if you ever create a new tab all the entries will flood it. Just change the icon or decal on the tab and they will all go back into limbo.Code:<category name="Module Name" mergeid="" baseicon="1" decalicon="20">
I never claimed to be sane. Besides, it's more fun this way.
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October 9th, 2015, 01:59 #28
@ Moon: Sorry Moon, but did you notice the error I reported in post #6? The reason I ask is that you haven't mentioned it (& have mentioned others) so I thought you might have missed it - if not, my apologies for being a pratt
CheersDulux-Oz
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October 9th, 2015, 02:42 #29Grand Patriarch
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@Nicademus
Interesting. But I don't see why I should have to play with code to achieve this. I know, this hasn't the highest priority, but if you don't ask, you surely won't get anything. And the devs here seem very open to suggestions. Then it is just a question of "is it worth their time". *smile*
Vires Animi
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October 9th, 2015, 03:13 #30
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