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  1. #111
    I created / exported a Character Sheet "template" with all the skills loaded + full descriptions for each...

    For those who dont know how - try this; https://www.youtube.com/watch?v=LKVdZ8j0e24

    After importing it back into FG - you can keep importing the same XML file - thus creating new "template slots" in which for your players to claim during character creation... This was the easiest solution to this issue (I have nothing constructive to say about Gamesworkshops precious licensing)

  2. #112
    What part of the ruleset would I have to edit to change the list of actions in the reference sheet at the end? I'm playing Only War and the ruleset works fine for the most part, but I'd like to have the correct actions listed there.

    edit: My bad, my searching finally bore fruit just after I posted this, ignore me.
    Last edited by Unahim; August 13th, 2015 at 14:11.

  3. #113
    Mask_of_winter's Avatar
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    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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  4. #114
    Quote Originally Posted by Unahim View Post
    What part of the ruleset would I have to edit to change the list of actions in the reference sheet at the end? I'm playing Only War and the ruleset works fine for the most part, but I'd like to have the correct actions listed there.

    edit: My bad, my searching finally bore fruit just after I posted this, ignore me.
    In windows.
    Take the ruleset which ends in extension .pak and rename it to .zip. Then double click the zip file and navigate to Dark_Heresy.zip\campaign\record_char_ref.xml and copy that file out to another folder so you can edit it. Open it using notepad or text editor. Scroll down and you'll see under the heading ref10_label the actions such Full Auto Burst, and it says Full Action. You can change Full Action to say Half Action. Make all your changes and save it. Then copy that edited file, open up the zip in windows, and paste it into the Dark_Heresy.zip\campaign\ folder and it will zip it and overwrite the xml file in the ruleset. Then you can rename the .zip back to .pak

  5. #115
    I keep getting players whose weapon tabs get "corrupted", the ranged and melee weapon details appearing at the same time with the error:
    "Script Error: [string "campaign/scripts/weapon_utility.lua"]: 33 attempt to index a nil value

    Sometimes it goes away after deleting all weapons on that character, but usually it seems to linger on those characters like a disease, corrupting all of their weapons from there on.

  6. #116
    Make sure that everyone is using the same version of FG

  7. #117
    Trenloe's Avatar
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    Quote Originally Posted by Unahim View Post
    I keep getting players whose weapon tabs get "corrupted", the ranged and melee weapon details appearing at the same time with the error:
    "Script Error: [string "campaign/scripts/weapon_utility.lua"]: 33 attempt to index a nil value
    Does the GM see the same errors if they open up the character sheet weapons in question?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #118

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    Are you using the rule set version where the weapons can collapse, or the version where each entry is static?

  9. #119
    Pardon my ignorance, but does this ruleset work for Second Edition?

  10. #120
    Nooooooooo that'd just be too cool for FG LMFAO

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