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August 2nd, 2015, 23:43 #101
Trenloe,
In running a game today we noticed something - might be since the graphics update - but first we've noticed. The fog of war on the players side is transparent and they could see behind the mask. Is that a new issue?
Also - when the DM uses a destiny point - does that alter the player die pool automatically the way the player dropping it on their pool? I don't seem to be doing it properly and the players have to manually adjust .Last edited by Talen; August 2nd, 2015 at 23:51.
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August 3rd, 2015, 02:01 #102
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August 3rd, 2015, 16:47 #103
Hmm. The backgrounds are slightly transparent in order to provide a "projected" appearance. I wonder if the mask layer is glitching out? I will have to test this when I get back to a computer with fantasy grounds. I am in the middle of moving and no internet until the 10th.
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August 3rd, 2015, 17:28 #104Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2015, 17:30 #105
Last edited by Trenloe; March 7th, 2016 at 03:13.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2015, 17:38 #106
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August 3rd, 2015, 18:48 #107
Manual at present. Drag the token onto the desktop (just so it flips over) and ask the player to press the purple + sign in the top left of the dice pool window which upgrades the difficulty of the dice pool.
I'm planning on investigating if it's straightforward to implement them by the GM dragging to the dice pool viewer and/or player portrait.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2015, 20:21 #108
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August 8th, 2015, 19:19 #109
The first extension for the ruleset is available here: https://www.fantasygrounds.com/forum...Text-extension
This is an extension that takes the base critical hit data from the ruleset and allows you to (personally and privately) modify it to display the full (copyright protected) critical injury text - rather than the "See page XXX..." text.
I can't provide the full critical injury text in the base ruleset for copyright reasons. But this extension will allow you to spend approx. 10-15 minutes to enter the copyright text into the extension (XML editing required) and use it to display full critical hit info in your own games. Please don't share any resulting extension if it contains copyright data.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2015, 23:52 #110
- Join Date
- May 2015
- Posts
- 66
That's awesome Trenloe, can't wait to test it. On a side note I will be updating my starship/vehicle library to reflect changes from the latest core book release.
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