Thread: Release v3.1.2
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July 25th, 2015, 20:17 #31
Supreme Deity
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HoloGnome,
The load order for rulesets, modules and extensions is directory, then PAK/MOD/EXT, then secured content vault.
It is recommended that any modifications that you make to any SmiteWorks provided rulesets or extensions be made as an extension.
If you customize the ruleset directly, it will either be overwritten (if saved as PAK) or you will not see any updates (if saved as directory) since the directory overrides the PAK file provided by the updater.
Regards,
JPG
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July 25th, 2015, 20:25 #32
I haven't messed with any PAK changes and I have no radial menu on my Dice Tower in 5E.
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July 25th, 2015, 20:31 #33
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kylania,
That's a known bug, and has been submitted to Smiteworks.
BoomerETNo signature needed, please leave parcel on the porch.
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July 25th, 2015, 21:19 #34
Supreme Deity
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Just saw this reported in another thread. It appears to only affect 5E from what is reported so far.
I will be investigating.
Regards,
JPG
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July 25th, 2015, 21:48 #35
The issue was that I had a directory-based ruleset and didn't realize that it was an override. Thx.
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July 28th, 2015, 01:36 #36"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
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Wolfgang Smith
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July 28th, 2015, 07:32 #37
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With the new option "turn: skip hidden npc" I can't seem to hide the npc from the combat tracker anymore and have it shown on the map while still letting it have its turn when that setting is on.
Intended setup
NPC: hidden from combat tracker, shown on the map <- will skip the npc. I would like in this situation for the npc to still have it's turn (visible npc but not shown on the combat tracker. To for example keep the name hidden(haven't seen another way to do that for example))
NPC: hidden from combat tracker, hidden on the map <- is skipping the npc and should stay that way (invisible npc and get it skipped in turn order so people don't know there is an extra target around)
NPC: shown on the combat tracker, shown on the map <- not skipped
If this is possible I would like to know how or otherwise maybe see this possibility implemented. This is in regards to PFRPG ruleset.Last edited by Togainu; July 28th, 2015 at 08:26.
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July 28th, 2015, 08:14 #38
Lesser Deity
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It's all or nothing, I'm afraid. You have to decide if skipping is more annoying than not skipping hidden people on the tracker. It depends on your GM style.
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July 28th, 2015, 12:39 #39
When I have an NPC that I don't want the players to see the name of, I simply change the name in the Combat Tracker after dragging the NPC there, but before making it visible to the players. I'll call it something descriptive instead (eg "Grey-skinned humanoid"), and that will also be the name that pops up on the tooltip - but it won't change the name on the original NPC record.
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July 28th, 2015, 13:20 #40Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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