-
October 22nd, 2014, 23:48 #61
Yes, to try to reduce the amount of work that has to be done each time the base FG files for this extension change with a new release of Fantasy Grounds. Once a grid is placed on an image, most rulesets have something like this anyway - draw a line by pressing both mouse buttons at once and it will report the distance of the line based off the grid.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 23rd, 2014, 01:09 #62Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 970
-
October 23rd, 2014, 03:20 #63
Actually, drawing any line on a grid will show the distance. But the 2-mouse-button method is a quick way of drawing a single line. Any previous line drawn with 2-mouse-buttons will be removed, as this method will only ever keep 1 line on the screen per user. If you want to remove that line click the 2 mouse buttons slightly out of order (i.e. not exactly at the same time).
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 13th, 2015, 15:13 #64
Any word on 3.0.10 compatibility? I've been messing with it and seems fine, but any word on behavior or bugs to watch out for?
-
February 13th, 2015, 15:18 #65
It should be OK. As per here: https://www.fantasygrounds.com/forum...RPG-Extensions
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 1st, 2015, 01:26 #66Crusader
- Join Date
- Apr 2015
- Location
- Springfield, Oregon
- Posts
- 21
-
June 2nd, 2015, 02:46 #67
Update needed with FG v3.1.0 - download v1.0.6 from post #1.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 3rd, 2015, 13:16 #68
Just pulled the extension from the OP... extension.xml still shows version 1.0.5
oversight and forgot to change, or wrong file?
-
June 3rd, 2015, 15:24 #69
The extension version stored in the XML is no longer shown in the FG interface, so I no longer update that - I'll try to remember to remove it completely in a future version. The true version displays in the chat window when you load up a campaign with the extension activated. This code is in scripts\manager_image.lua.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 3rd, 2015, 15:42 #70
Most extensions don't use scripts\manager_image.lua .. do they? I mean.. they ALL have extension.xml..
Does this make sense?
Maybe I'm not understanding what you're saying here.Standard License Operator - You must have a License to play in my games.
Interested in Custom Character Portraits and Tokens? Contact me.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks