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  1. #201
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    Quote Originally Posted by hawkwind View Post
    I have checked line 397 but can't see any problem
    There's 2 spell-like abilities entries in the statblock. Remove the Bloodline Spell-Like Abilities from the statblock and parse again.
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  2. #202
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    Last edited by darrenan; May 9th, 2015 at 20:38.

  3. #203
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  4. #204
    I'm having a problem where the creatures are parcing out ok, but when i open them in FG the full text is showing up in the "Type" section. anyone running into anything similar?

  5. #205
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    Quote Originally Posted by falconflyboy View Post
    I'm having a problem where the creatures are parcing out ok, but when i open them in FG the full text is showing up in the "Type" section. anyone running into anything similar?
    Please provide an example of the text you're parsing. Also, look at the gotchas on the first few posts of this thread and the example formats in the zip file.
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  6. #206
    Here's one that's having the problem:

    SEF CR 3
    XP 800
    Female skulk rogue 2 (Pathfinder RPG Bestiary 2 248) CE Medium humanoid (skulk)
    lnit +8; Senses low-light vision; Perception +9
    DEFENSE
    AC 14, touch 14, flat-footed 10 (+4 Dex)
    hp 32 (5 HD; 3d8+2d8+ 10)
    Fort + 3, Ref + 10, Will +2
    Defensive Abilities evasion
    OFFENSE
    Speed 30 ft.
    Melee mwk short sword +8 (1d6/19-20)
    Ranged dagger +7 (1d4/19-20)
    Special Attacks sneak attack +2d6
    TACTICS
    During Combat Set keeps hidden during combat for as long
    as she can and makes ranged sneak attacks. She does so by
    hurling flasks of a lchemist's fire and thrown daggers before
    using her fast stealth rogue talent to move deeper into the
    shadows to hide again. If cornered, she lashes out with her
    short sword until she can break free and run, but always
    returns after eluding (or fooling) pursuit, waging guerrilla
    attacks to wear down her opposition.
    Morale Set surrenders if reduced to fewer than 10 hit points,
    begging for mercy. She gives up all the information and
    treasures she has in return for the cha nce to slink awaywhether
    or not she harbors a grudge and returns later to get
    revenge on the PCs is left to you to decide.
    STATISTICS
    Str 11 , Dex 18, Con 15, Int 12, Wis 12, Cha 11
    Base Atk +3; CMB +3; CMD 17
    Feats Improved Initiative, Skill Focus (Stealth), Weapon Finesse
    Skills Climb +8, Disable Device +12, Knowledge (engineering) +4,
    Knowledge (local) +6, Perception +9, Sleight of Hand +9,
    Stealth +23, Survival +6
    Languages Common, Undercommon
    SQ camouflaged step, chameleon skin, rogue talents (fast
    stealth), trapfinding +1
    Combat Gear a lchemist's fire (2), liquid ice",smokesticks (3);
    Other Gear daggers (10), mwk short sword, 35 gp, 18 sp

  7. #207
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    Quote Originally Posted by falconflyboy View Post
    Here's one that's having the problem:

    SEF CR 3
    XP 800
    Female skulk rogue 2 (Pathfinder RPG Bestiary 2 248) CE Medium humanoid (skulk)
    lnit +8; Senses low-light vision; Perception +9
    ...
    The "I" at at the beginning of Init is not an "I" it's a lowercase "L". Change it to a capital "i" and you should be fine.
    FG Wiki: How to Compile the FG Logs

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  8. #208
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    Dang. Now that was a sneaky one.
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  9. #209
    This might have been answered somewhere and I am still looking but I figured I would ask it here as well.

    Is there a way to consolidate modules? So I have parsed a ton of creatures and it is really bogging down my library. Plus there is no search feature. So is there a way I can combine all of them into one? Sort of like my own bestiary book?

  10. #210
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    Quote Originally Posted by pierce768 View Post
    This might have been answered somewhere and I am still looking but I figured I would ask it here as well.

    Is there a way to consolidate modules? So I have parsed a ton of creatures and it is really bogging down my library. Plus there is no search feature. So is there a way I can combine all of them into one? Sort of like my own bestiary book?
    Put all of the stat blocks in a single file (one blank line between each creature) and parse that one file to create a single module that is searchable in the library.
    FG Wiki: How to Compile the FG Logs

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