Thread: library for Achtung! Cthulhu
-
April 23rd, 2015, 21:08 #1
library for Achtung! Cthulhu
does anyone have a library file for Achtung! Cthulhu, or framework where i can complete i for some reason can't seem to figure out where to start.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
-
April 24th, 2015, 23:00 #2
-
April 25th, 2015, 00:23 #3
-
April 25th, 2015, 15:26 #4
My advice would be to play Achtung Cthulhu using the savage world's ruleset. You can easily bring in the content using some of the great tools people have created for Savage Worlds - e.g. https://www.fantasygrounds.com/forum...aker-extension.
Ultimate License Holder
5e, Call of Cthulhu DM
-
April 25th, 2015, 15:32 #5
- Join Date
- Feb 2009
- Location
- USA Eastern Time Zone (GMT -5/-4)
- Posts
- 2,479
- Blog Entries
- 1
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
-
April 25th, 2015, 19:15 #6
hmm, but i really wanted to run in CoC.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
-
April 25th, 2015, 22:11 #7
Go for it! I love CoC, obviously. I just like to make sure people are aware there are two options to run Achtung Cthulhu (Savage Worlds being the other besides CoC). The number of mythos creatures and such isn't so large as to be prohibitive in terms of entering the information yourself. The easiest thing to do would be to create the NPCs/creatures while in Fantasy Grounds and then export the result as a module.
Ultimate License Holder
5e, Call of Cthulhu DM
-
April 25th, 2015, 22:12 #8VenomousFiligreeGuest
-
April 25th, 2015, 22:46 #9
-
April 25th, 2015, 22:57 #10
If you have FG open and create a new personality with the CoC ruleset you'll notice the last box under STATISTICS is labeled skills. If you're attempting to do this in notepad++ or something then you'd want to code it like so:
<skills type="string">Skill1 ##, Skill2 ##, ect</skills>
You'd do that for every entry under NPC and would have it appear kind of wherever after the <abilities></abilities> chunk of the NPC stat block. Personally, I think it's easier and faster to just do it from within FG and then export whatever you create before you close the program.Last edited by Treegreen; April 25th, 2015 at 23:01.
Ultimate License Holder
5e, Call of Cthulhu DM
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks