DICE PACKS BUNDLE
Page 26 of 54 First ... 16 24 25 26 27 28 36 ... Last

Thread: 4E Item Parser

  1. #251
    Are there any tools available to parse "Companions & Familiars"?

  2. #252

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,253
    Nice find Trenloe. Man, I wish I'd noticed that when I played 4E.

  3. #253
    Posted new version with a fix for flavor text. Sorry, I never noticed it did not work (and if someone mentioned it, I must have missed it.) If other simple items like this occur, please post and I will try to fix. Thanks

    (Also, please note that you do not have to download all the entries again to use the new parser. Use the *.txt file(s) that were generated to parse the data again without waiting to download entries.)
    Last edited by valeros; April 11th, 2015 at 23:49.

  4. #254
    I just started using this today. This seems like it's going to be awesome.

    I'm sure this will the first of many questions, but where are the .txt files created within the folder structure. I'm scraping now, but I don't even see the temporary files? Also, will FGPEMUtility.exe still be needed in the latest version? I can't seem find a download of it anywhere.

  5. #255
    This tool is a huge time save so thanks for your hard work.

    I have a question about how the parser formats the entries and how Fantasy Grounds formats entries too. Take Character powers for instance. When viewing a power parsed using the tool it is all neat and tidy to read when opened within the module. When you drag the pin and drop it onto the players power tab and then view the spell the nice formatting is gone and all the text is jumbled (but still functional).

    Is there an extension or something i am missing in order for the formatting your tool provides to look the same in fantasy grounds when i import a power from a module to a character sheet?

  6. #256
    Quote Originally Posted by lacan View Post
    where are the .txt files created within the folder structure?
    Both the mod file and the txt file should be in the same directory as the parser executable when the parsing is complete.

    Quote Originally Posted by lacan View Post
    will FGPEMUtility.exe still be needed in the latest version?
    No.

  7. #257
    Quote Originally Posted by corerupt View Post
    This tool is a huge time save so thanks for your hard work.

    I have a question about how the parser formats the entries and how Fantasy Grounds formats entries too. Take Character powers for instance. When viewing a power parsed using the tool it is all neat and tidy to read when opened within the module. When you drag the pin and drop it onto the players power tab and then view the spell the nice formatting is gone and all the text is jumbled (but still functional).

    Is there an extension or something i am missing in order for the formatting your tool provides to look the same in fantasy grounds when i import a power from a module to a character sheet?
    I am surprised no one mentioned this before (unless it was another case of me not noticing when someone did mention it!)

    So the reason for the difference is that one is looking at the "description" field which allows tables and formatting (such as bold, italic, etc.) and the other is looking at the "shortdescription" field which does not allow tables or formatting. However, I have posted a new version of the parser that tries to simulate some of the formatting. So now the powers look much better from the character sheet. (At least the ones I checked anyway.) Remember, use the existing txt file to parse. Do not waste time downloading everything again.

    Also, any powers already copied to a character sheet will have to be deleted and replaced. Just updating the module will not update the character sheet.

    Not sure if this will break anything else. Let me know if it does.

    Thanks
    Last edited by valeros; April 15th, 2015 at 05:57.

  8. #258
    Had to re-parse all 9300 powers as i accidentally deleted my lists last night lol.

    Anyway the current version on the parser absolutely fixes the issue i mentioned and the powers are now all neat and tidy when pulled from the module to the character sheet power tab .

    Can't thank you enough, you are awesome!

  9. #259
    Not trying to be a pain but i have another annoyance of mine that you may be able to do something about.

    I made a feats module and unlike the powers module it does not copy the information over from the module to the character sheet. All is fine while the module is open (feats are readable from the sheet) but when you close the module you can no longer see the details of the feat from the sheet, it just says the source is not available. I'm guessing this a FG issue?

    Not huge just thought I'd mention it

  10. #260
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,721
    Quote Originally Posted by corerupt View Post
    I'm guessing this a FG issue?
    Yes, FG just records the link to the module.

    If you "really" want the text to be available then create a new, blank feat in the character sheet and manually copy/paste the text into the new feat. This will ensure that the data is stored with the character sheet and doesn't rely on module data.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 26 of 54 First ... 16 24 25 26 27 28 36 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in