Thread: Demi Dice
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January 21st, 2015, 22:35 #1
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Demi Dice
Hello everyone! I would like to play a game that uses demi-dice. Basically only the first half of a die is recognized, and the others are valued at 0. For example:
d6 = 1, 2, 3, 0, 0, 0
d8 = 1, 2, 3, 4, 0, 0, 0, 0
Yes, I also realize that there is the "divide by two option", but that defeats the purpose of having 50% odds of 0.
How could I go about doing this in Fantasy Grounds? Is there a relatively easy way with custom dice? I know that I could do the math myself, but it would be nice if I could have the program do it for me!
Thank you for your help.
~Ped
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January 21st, 2015, 22:48 #2
The dice routines do not currently have all options.
In this case though the following should give you the same outcomes:
/die 1d6-3
/die 1d6-4
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January 21st, 2015, 22:49 #3
or hitting -3 in modifier before using a d6 field or die etc...
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January 21st, 2015, 23:16 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 21st, 2015, 23:24 #5
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Indeed, that is the problem with the simple modifier. It makes it impossible to have Fantasy Grounds add the result for me. The only way I see it is to edit the die to have sides of value 0, but I don't know how to do that. Is it extremely complicated?
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January 21st, 2015, 23:37 #6
Doh! Didnt think that thru very well did I!
The dice themselves are pretty much untouchable.
Trenloe did something that could possibly be adapted in the Star Wars: Edge of the Empire ruleset...
it would also be possible to code an extension that throws the dice, does the simple -adjustment and returns 0 for all negative scores...
How many possible permutations are there?
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January 22nd, 2015, 00:30 #7
Using the customdie component this can be done: https://www.fantasygrounds.com/refdoc/customdie.xcp
Here's an example extension for the CoreRPG ruleset (called "Custom Dice Result"). I've just added a customdie called d000123 - it can be rolled by right-clicking on the d6 and selecting custom dice -> d000123. Or by using the /die command, for example to roll 5 of these dice use /die 5d000123Last edited by Trenloe; January 22nd, 2015 at 00:34.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 22nd, 2015, 00:40 #8
Awesome - thanks Trenloe - I was just starting to work on a much more complicated way of doing this - so much nicer!
And one less think for me to waste time on!
Pedentous - do you need help trying to implement this?
Download the file and place it in the %appdata%\fantasy grounds\extensions folder
Restart Fantasy Grounds and look for the Extension in the list and select it.
Modifying this should be really easy - just one file to edit and update to add in your other dice combos.
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January 22nd, 2015, 03:35 #9
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You guys are amazing! Thank you so much for this!
How do I edit the extension file? I'm on a Mac Mini.
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January 22nd, 2015, 03:39 #10
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I figured it out, thank you! How do I set it to use my own images on the die?
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