Thread: Effects library
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September 21st, 2014, 06:12 #91
Simplest way to do this is to adjust the spell class value on the actions tab when the Spell Sage casts that one spell per day. An effect won't really cover it. You can do a dummy spell to track the usage... but just changing that number in the top bar is the easiest way to handle it.
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September 21st, 2014, 06:57 #92Zealot
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Thanks!
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December 19th, 2014, 00:12 #93
I was looking on the wiki and noticed it did not show the ability ot use bleed damage as a [damage type]
as posted: [damage type] = acid, cold, electricity, fire, sonic, force, negative, positive, adamantine, bludgeoning, cold iron, epic, magic, piercing, silver, slashing, chaotic, evil, good, lawful, nonlethal, spell
Has bleed type not been added to the 3.5/pathfinder effects table? If it is would it be coded ...
Bleeding; DMGO: 1 bleed
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December 19th, 2014, 00:29 #94
While it does allow bleed as a type .. it doesn't seem to actually understand what bleed is (ie. ignore DR, apply appropriate immunity traits, and so forth)... so I'm not thinking it works as a valid type.
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December 19th, 2014, 00:40 #95
As BF says, the ruleset will allow you to enter anything as a type, but it only recognises the valid types as specified in the data_common.lua file in the ruleset. But, again as BF says, that wouldn't be the end of it - there would need to be code to recognise bleed ignores DR and that some creatures are immune to bleed. Perhaps if bleed was added as an energy type (energytypes) - this would allow bleed damage to ignore DR and for creatures to be immune to it, so it would also need to be added as an immunetypes too. Then you'd have to remember to add bleed immunity to creature types that are immune to bleed.
A few things to do to make it work properly - I suggest you add a request for bleed to be supported to the wishlist: https://fg2app.idea.informer.com/FG Wiki: How to Compile the FG Logs
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December 19th, 2014, 00:43 #96
Couldn't it be figured into things like the calculations for 'undead traits' as well? I think there are several of them that don't allow bleed.
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December 19th, 2014, 00:45 #97
I ask because I put in a spell/ability damage entry as a spell dmg with the type coded as bleed and when I apply it to a owlbear (test dummy) it shows as [damage] *bleed [TYPE: untyped (1)] rather than as bleed.
hope this makes sense the way I am explaining it.
The ongoing effect I created:
DMGO: 1 bleed
is functioning each time i cycle past the owlbear. Just trying to get that initial bleed damage to show.
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December 19th, 2014, 00:47 #98
My test came up like this:
Which 'looks' ok... but doesn't really work.Code:Critter: [DAMAGE] Ongoing Damage [TYPE: bleed (1d6=6)]
I had put an effect on Critter:
DMGO:1d6 bleedStandard License Operator - You must have a License to play in my games.
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December 19th, 2014, 00:48 #99FG Wiki: How to Compile the FG Logs
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December 19th, 2014, 00:49 #100
Right.. I was just saying that it wasn't all that bad an idea.. it could hook into stuff that was already functional.
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