Thread: Test release v3.0.9
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October 3rd, 2014, 13:33 #11
@Darmus
Ruleset?
Any extensions loaded?
Are you waiting for the Targets name to "pop up" before releasing the dice?
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October 3rd, 2014, 14:26 #12
- Join Date
- Apr 2014
- Posts
- 7
rulset : Pathfinder
Extension : Pathfinder Fr, allignement condition, extend NPC weapon
Yes i waiting, i do a test right now and everything work well...and i don't do a thing
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October 5th, 2014, 08:20 #13
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,688
Updates
- [CoreRPG+] Holding Shift key when dragging items between PCs and Party Sheet will transfer multiple items.
- [CoreRPG+] Party Sheet item assignment field can support multiple names separated by commas, including auto-complete support.
- [CoreRPG+] When item assignment field and button used, all items of a given entry will be evenly distributed to the assignment name.
- [CoreRPG+] When Carried checkbox is changed in PC inventory, any items with a matching Location value will be updated to match.
- [5E] Fixed vs. variable settings in NPC heal rolls not parsing correctly. Fixed.
- [5E] Script error when accessing Main tab of player Party Sheet. Fixed.
- [5E] Script error when dropping new character with unassigned class onto Party Sheet. Fixed.
- [5E] Script error when using heal from CT quick action entry. Fixed.
JPG
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October 8th, 2014, 00:28 #14VenomousFiligreeGuest
Unsure if this is a bug or not, might even happen in live.
I'm running 5e latest test version. Show player to player whispers is on.
Player A whispers me (GM)
Player B whispers player C
I /reply and instead of whispering to player A, I whisper to player B
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October 8th, 2014, 01:05 #15
do you have show player whispers on?
i would say its a bug...
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October 8th, 2014, 06:30 #16
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October 9th, 2014, 02:32 #17
Out of curiosity, is there any machination (effect/tag) that allows the Aid Spell to work as described (+5 Max Health). Increasing maximum hit points by 5 and having to remember to remove it after the spell expires is a bit of a hassle. That said, I am sure it's not an easy ask to have it working with a simple MAXHP: 5 effect, but you have amazed me with some other effects you've made work, so I thought I'd ask out of curiosity.
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October 9th, 2014, 12:18 #18
- Join Date
- Jun 2013
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- Isanti, MN
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October 9th, 2014, 17:08 #19
Request: Dodge added as an Effect (I can use GRANTDISATK but I think seeing Dodge on the CT would look cleaner).
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October 9th, 2014, 17:16 #20
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
Err, you just want to see it on the CT? I already do that - you can name an effect anything you want. Create an effect called "Dodge" with a duration of 1. Apply it before initiative, and it goes away automatically at the end of the round. Doesn't do anything except show up on the CT.
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