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  1. #61
    EVen if I don't play Dark Heresy, I noticed there was no generic token set with the ruleset. So I did one, if you're interested.



    I sent the file to Paul; it's also here on various formats.

  2. #62
    installed new vertion getting a strange error see imaged attached
    Attachment 6942
    and also rember that the new DH is designed to bring it in line with the other games so if you create a DC DW or OW rulset it should be an easy step to adapt to the new DH (just a thought)

  3. #63
    Trenloe's Avatar
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    The "Access Denies" is an indication that players won't see your roll. It replaces the usual ? symbol that appears if the GM is hiding rolls from the players, which is the default setting.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #64
    Mask_of_winter's Avatar
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    Thanks for this amazing ruleset! It's also adaptable to the whole line of WH40k settings. As I'm considering both Dark Heresy and Rogue Trader for my next campaign it's a great tool to have. Lots of automation which I'll need to practice. Thankfully there's a manual. Just that coming from Savage Worlds I'm not used to all that nifty stuff. Hell, with enough practice I might even run some for FGConV!

    On a side note, I'll be recruiting soon. It'll be on Sundays, twice a month, 2-3hrs per session and it will start in the 2am to 8am GMT/UTC range depending on the response I get where the 2am start would be Saturday evening in the US and 8am being able to accommodate players in Europe/Asia/Australia. I use Team Speak for voice. I broadcast my own streaming radio feed for atmosphere (and got the creepiest dark ambient music! hehe).

    This should be interesting since last time I ran or played using the Warhammer system was 25 years ago. The first system I ever DM'd.

    I really like The Black Sepulchre module but I understand some of the interested players might have already played or ran this one.

    So anyway, if you are interested pm me. I don't mean to spam this thread. I will use the Guild forums when it's time to officially recruit. Just thought I'd use this occasion to feel the field.
    Last edited by Mask_of_winter; August 16th, 2014 at 23:02. Reason: thanks Damian hehe
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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  5. #65

  6. #66
    So, I was wondering how we can set armour as primitive, currently I have no idea how to do this.
    Also, if we aim for a hit location, the system still randomly generates a hit location?
    We had a blast testing out this ruleset, excellent stuff, thanks a lot.
    I've created a theme as well Attachment 7406

  7. #67
    1) Primitive Armor - you got me on that one. That was not accounted for at a future time. In the meantime, just manually adjust.

    2) Hit location is randomly generated based on the attack roll. It just tells you where to set the location. You still have to click through the buttons to select the right area. If you wish to override the randomized hit location, you can do so.

    3) Theme - Do you mind sharing? I will be starting work soon on creating the Dark Heresy 2.0 ruleset and I would love to include this. I will give you credit, of course in the startup script. I will probably change the desktop to put a starry scene that is a little less repetitive but every other aspect of the theme is rock solid and cool.
    Last edited by sciencephile; September 10th, 2014 at 07:15.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  8. #68
    Allright
    So 1)Let us know when it's done 2)So the automation doesn't deduct armour from the random generated location when rolling damage? 3) yes, obviously willing to share although I'm not quite happy with the result yet (didn't I send you this by email btw?) because the graphics are not entirely up to point, my first experiment with extensions and the ext doesn't seem to work. It needs extraction of the folder into the dir to actually show up in extensions. If I have some time I'll continue to finetune. Apparently its too large to attach here, despite being a couple of KB short of the limit. You can find it here: https://drive.google.com/file/d/0BzT...it?usp=sharing

    But really, the theme still needs some finetuning.

    Ps, while I'm at it, any chance of implementing character sheets with all default skills and related stats? at the moment it takes a lot of clicking to do this, or perhaps mousewheel functionality at least should speed up the process.

    Thanks again for your wonderful work.

  9. #69
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    you are zipping your extension up incorrectly....

    you have \extensions\darkheresy\files....
    you are zipping up \darkheresy and its contents - you need to just zip up the contents only... from extension.xml onwards...

  10. #70
    Quote Originally Posted by cutlass View Post
    So 1)Let us know when it's done
    Will do. It will take a few weeks/months as I am not a full time FG developer and have to use this as a hobby (and I have two small children at home I attend to, as well).

    2)So the automation doesn't deduct armour from the random generated location when rolling damage?
    It deducts from the armor value listed for that location when rolling damage (for whatever location you selected). For instance, if you select "head" and the head as a armor value of 4, it will subtract 4 from the damage (or 8 if the weapon is designated as a primitive weapon). The default is modern armor as very few people seem to run around with primitive armor. Again, this can be fixed in a future release.

    3) yes, obviously willing to share although I'm not quite happy with the result yet (didn't I send you this by email btw?)...
    I didn't get an email. No worries if you need to clean up the graphics. The ruleset itself does not depend on the theme from the start. It can be included later.

    any chance of implementing character sheets with all default skills and related stats?
    Yes, particularly since 2nd edition has less skills and treats untrained skills as just having penalties. This allows me to just list all the skills in one list (like what Pathfinder does). I don't personally like the 2 separate lists (basic vs. advanced skills) I think it makes programming a bit difficult and creates lots of situations regarding exceptions to the rule. The all one bucket approach should make skills a lot easier to deal with.

    Thanks again for your wonderful work.
    You're welcome. While I did much of the early design work, Paul Pratt did most of the automation. So we all thank Paul with that. I will be contacting Paul shortly (hint, hint) to see if he wants to do the upgrade as a joint venture or not.

    -Danny Stratton
    -Sciencephile
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

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