Thread: Project: Par5e
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August 28th, 2014, 23:14 #761
Yeah decimals will work for cost because the 5E ruleset uses a string for the equipment cost field. For the equipment weight field its using a number (so as to calculate encumbrance values etc.). The reason for the difference is because equipment cost data includes the coin type which can be one of serval values (cp, sp, ep, gp, pp etc. etc.) whereas equipment weight data is always specified as lbs.
Hopefully that makes sense.
To get it changed, you would need to petition JPG to update CoreRPG/5E to support the weight field as a string.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 29th, 2014, 03:44 #762
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- Oct 2008
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- 114
I just used v27, and the problem persists. Perhaps my syntax is wrong?
d20 Guild Business
1 Armorers
2 ...
3 ...
20 Zookeepers
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August 29th, 2014, 04:08 #763
Here's whats working for me.
Code:##;Guild Artisan You are a member o f an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part o f the mercantile world, freed by talent and wealth from the constraints o f a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship o f your guild, until you became a master in your own right. Skill Proficiencies: Insight, Persuasion Tool Proficiencies: One type o f artisan’s tools Languages: One o f your choice Equipment: A set o f artisan’s tools (one o f your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp #h;Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network o f artisans w ho each work in a different village within a larger realm. Work with your DM to determine the nature o f your guild. You can select your guild business from the Guild Business table or roll randomly. d20 Guild Business 1 Alchemists and apothecaries 2 Armorers, locksmiths, and finesmiths 3 Brewers, distillers, and vintners 4 Calligraphers, scribes, and scriveners 5 Carpenters, roofers, and plasterers 6 Cartographers, surveyors, and chart-makers 7 Cobblers and shoemakers 8 Cooks and bakers 9 Glassblowers and glaziers 10 Jewelers and gemcutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers ....
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 29th, 2014, 12:56 #764
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- Oct 2005
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- 193
Guild Artisan works fine for me as well, all 20 are in the table. What I'm having an issue with are the 10 bonds for Hoard of the Dragon Queen. Only 9 are added to the table.
-Bumamgar
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August 29th, 2014, 14:30 #765FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 29th, 2014, 14:33 #766FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 29th, 2014, 14:49 #767
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- Sep 2008
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- 3
Why not to put already parsed and ready modules somewhere here? Basic rules are free to redistribute, you're not violating something.
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August 29th, 2014, 16:57 #768
Basic Rules is not available to be freely distributed! See the disclaimer at the bottom of the front page of the BR PDF(s).
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Having said that, Smiteworks are currently in discussions with WotC for D&D 5E. More on this soon.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 29th, 2014, 19:00 #769
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- Sep 2008
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- 3
Oh.. I'm sorry, I misinterpreted it with "Legal text added to the footer to allow reproduction for personal purposes." in their v0.2 changelog. Let's hope this copyright bull**** stuff will change somewhat to that we need to gain access to freely sharing created modules. It is kinda stupid, not to allow to do this with free-to-use Basic Rules.
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August 30th, 2014, 03:59 #770
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- May 2014
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- 16
Gah, this one is driving me crazy.
All my spells have been parsed properly accoding to Par5e, and I have removed all non-ASCII characters from my .txt. Still, I get this error:
Info : engine build .................................................. ..................... [v0.0.8-b27]
Info : ruleset library .................................................. .......................... [5E]
Info : module .................................................. .................... [Player's Handbook]
Info : ruleset .................................................. .................................. [5E]
Info : folder structure .................................................. ............. [Already Exists]
Parse - spell .................................................. ...................... [Acid Splash - OK]
<snip> All spells are OK.
Parse - spell .................................................. ................... [Wrathful Smite - OK]
Parse : spells .................................................. ............................ [Completed]
Make : spells windowlists .................................................. ................ [Completed]
Make : spells (reference) .................................................. ................ [Completed]
Make : module xml data .................................................. ................... [Completed]
Make : archive data .................................................. ...................... [Completed]
Make : module xml library entries .................................................. ........ [Completed]
Write : module xml data .................................................. ................... [Completed]
Write : module xml syntax .................................................. ...... [Mal Formed - WARNING]
Code:#@; Bard Spells Cantrips (0 Level) Blade Ward Dancing Lights Friends <snip> 1st Level Animal Friendship Bane Charm Person Comprehend Languages <snip snip> Cleric Spells Cantrips (0 Level) Guidance Light <snip snip snip> Wish ##; Acid Splash Conjuration cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You hurl a bubble of acid.... This spell's damage... Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies... At Higher Levels. ... <snip!> EDIT: I sent my common.xml in an xml verificator, and it pointed me to this entry: Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of shadow material ... #ts; #th;Material;Duration #tr;Vegetable matter;1 day #tr;Stone or crystal;12 hours #tr;Precious metals;1 hour #tr;Gems;10 minutes #tr;Adamantine or mithral;1 minute #te Using any material created by this spell ... At Higher Levels. When you cast this spell ...
Code:<creation> <name type="string">Creation</name> <description type="formattedtext"><p>You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.</p><p>The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.</p><table><tr decoration="underline"><td><b>Material</b></td><td><b>Duration</b></td></tr><tr><td>Vegetable matter</td><td>1 day</td></tr><tr><td>Stone or crystal</td><td>12 hours</td></tr><tr><td>Precious metals</td><td>1 hour</td></tr><tr><td>Gems</td><td>10 minutes</td></tr><tr><td>Adamantine or mithral</td><td>1 minute</td></tr><p>#te</p><p>Using any material created by this spell as another spell's material component causes that spell to fail.</p><p>At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.</p></description> <level type="number">5</level> <school type="string">Illusion</school> <source type="string">Sorcerer, Wizard</source> <castingtime type="string">1 minute</castingtime> <range type="string">30 feet</range> <duration type="string">Special</duration> <components type="string">V, S, M (a tiny piece of matter of the same type of the item you plan to create)</components> </creation>
Last edited by Khalas; August 30th, 2014 at 04:26. Reason: New info about problem
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