Thread: Release v3.0.4
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June 11th, 2014, 14:30 #41
Hello all. I like this new update. The new look is fab. We played just last night (Pathfinder ruleset) with it and found a few oddities.
We saw that some of the weapons and spells in the Actions tab, had to be rewritten. Some of these were ones we had created, especially for specific classes such as the monk or witch. These are no problem or minor issues.
The main concern we have is with players not being able to cast spells on other players. That is, one PC targeted another, confirmed by map arrows and the combat tracker, but when the healing spell was cast it did not automatically heal the targeted PC. We tried damage spells, healing spells, buff spells and even attacks. Nothing affected the targeted PCs. I had to manually adjust the results for each of these actions.
Are we missing a new setting that allows this or is there a different method of "targeting friendlies" now?
Thanks.
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June 11th, 2014, 21:40 #42SmiteWorks
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Just tried in my test campaign based on my last PFRPG campaign, and targeted healing was working for me. I tried targeting from map, as well as targeting via targeting button in CT.
Can you provide a ZIP file with your campaign to [email protected], and walk me through the steps to recreate?
Thanks,
JPG
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June 11th, 2014, 23:01 #43SmiteWorks
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I responded to another thread that was having issues, and had an idea.
Are you running extensions for your campaign? If so, can you disable and test again?
Thanks,
JPG
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June 12th, 2014, 00:34 #44Devotee
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Hi I play games of PFRPG with Angloson, the issue we are having was that when targeting a friendly PC under another players control you cannot effect them (heal, damage, attack), this is happened both in a game he runs and a game I run although we may use similar modules,
we can however target friendly PC's under the same players control as well as any NPC's and hostiles, unsure why only PC's under other players control.
As far as I know i'm not using any extensions, I've not really added anything to fantasy grounds other than Modules
Thanks
Geanon
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June 12th, 2014, 02:33 #45SmiteWorks
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Thanks for the detail. I will see if I can recreate locally.
JPG
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June 12th, 2014, 20:42 #46SmiteWorks
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Hot Fix
- Record locking not working in CoreRPG-derived rulesets. Fixed.
- PC actions targeting PCs not owned by user forget their targets. Fixed.
JPG
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June 12th, 2014, 22:15 #47
Cool.

When you post hot fixes would you mind mentioning which XML or LUA files are updated so that us extension developers who have already updated our extensions to 3.0.4 (or whichever future version) will know if we need to update our extensions again to take the hot fix into account. That would be great! Thanks.
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June 12th, 2014, 22:34 #48SmiteWorks
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Yeah, a bit more hotfix needs than I like to see on this one.
The changes were in CoreRPG ruleset in the files: campaign/template_campaign.xml ("button_record_locked" template), and scripts/manager_actor.lua (getActor function).
As a general note, if you are having to replace the global script files in CoreRPG for your extension, we should talk to see how I can make hooks for you since these are the basis for how lots of things work.
Regards,
JPG
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June 12th, 2014, 23:57 #49
In 3.0.4 5E ruleset, targeted healing issue (sorry just noticed this was happening). Heal die rolls but heals are not applied to target. Can drag from chat to target and heals just fine.
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June 13th, 2014, 00:00 #50FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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