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  1. #71

    German Translate Question

    Hello. I want to translate the ADHUKAIT into German. After my Translation I missed two Options behind some Spells.

    Screenshot:
    https://www.schwarzerdrache.info/sd/images/Adhukait.jpg

    How can this be?

  2. #72
    Trenloe's Avatar
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    The Fantasy Grounds ruleset parses the spell description in English to attempt to find specific phrases that are used to create the effects you see in the image on the left. Changing the description to German will break this auto-parse of effects functionality.

    The parsing is done the first time you open the creature in FG. You might be able to get it to work if you drag the creature (in English) from the library module into the NPC list in a campaign and then manually edit the creature once within the campaign.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #73

    thx

    Quote Originally Posted by Trenloe View Post
    The Fantasy Grounds ruleset parses the spell description in English to attempt to find specific phrases that are used to create the effects you see in the image on the left. Changing the description to German will break this auto-parse of effects functionality.

    The parsing is done the first time you open the creature in FG. You might be able to get it to work if you drag the creature (in English) from the library module into the NPC list in a campaign and then manually edit the creature once within the campaign.
    Great! That's it!

  4. #74

    Saves

    I still noticed something. After parsing a Creature included some Spell Like Abilities (Example: ABOLETH) there is a Dice Button at every Spell. A Mouse Over such a Button shows a Box with "CAST and SAVE". This ABOLETH (left Screenshot) is directly parsed with the Creature Parser. If this ABOLETH dragged from the library module into the NPC list in a campaign (right Screenshot), all SAVE Informations added a "1".

    Screenshot:
    https://www.schwarzerdrache.info/sd/...leth_Spell.jpg

    Is there something wrong?

  5. #75
    Trenloe's Avatar
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    Quote Originally Posted by Funau View Post
    I still noticed something. After parsing a Creature included some Spell Like Abilities (Example: ABOLETH) there is a Dice Button at every Spell. A Mouse Over such a Button shows a Box with "CAST and SAVE". This ABOLETH (left Screenshot) is directly parsed with the Creature Parser. If this ABOLETH dragged from the library module into the NPC list in a campaign (right Screenshot), all SAVE Informations added a "1".

    Screenshot:
    https://www.schwarzerdrache.info/sd/...leth_Spell.jpg

    Is there something wrong?
    This is related to how Fantasy Grounds calculates the save for spell cast actions. When in a library module it does not take the casting stat or the base 10 into account. Once a creature is dragged into the campaign (the NPC list or directly to the combat tracker) the base 10 is taken into account but the casting stat will not show on the hover tooltip unless the creature is in edit mode. However, once in the campaign if a cast check is made against a target the correct DC (10 + spell level + caster stat) will be used. So, spells should not be used directly from the locked library entries, the creature should be dragged to the NPC list or the combat tracker first.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #76
    Thank you for your help.

    I dont know why, but your tip to "drag the creature (in English) from the library module into the NPC list in a campaign and then manually edit the creature once within the campaign" works only with one or two exported Spells. I did manually edit the XML File included more than two Spells and give them this <actions> Parameter, but nothing happend.

    Example:

    <actions>
    <id-00001>
    <savetype type="string">reflex</savetype>
    <type type="string">cast</type>
    </id-00001>
    <id-00002>
    <damagelist>
    <id-00001>
    <dice type="dice">d4</dice>
    <type type="string">piercing</type>
    </id-00001>
    </damagelist>
    <type type="string">damage</type>
    </id-00002>
    </actions>

    My Goal is a full Pathfinder Bestiary and Spell Libary in german, so I think my second best Option is to copy the complete english spell-description after my german Translation. So Fantasy Ground can auto-parse the effects funcionality without a failure.

    Or is there perhaps still a further solution that wants me just come up yet?

  7. #77
    Trenloe's Avatar
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    Quote Originally Posted by Funau View Post
    Thank you for your help.

    I dont know why, but your tip to "drag the creature (in English) from the library module into the NPC list in a campaign and then manually edit the creature once within the campaign" works only with one or two exported Spells. I did manually edit the XML File included more than two Spells and give them this <actions> Parameter, but nothing happend.

    Example:

    <actions>
    <id-00001>
    <savetype type="string">reflex</savetype>
    <type type="string">cast</type>
    </id-00001>
    <id-00002>
    <damagelist>
    <id-00001>
    <dice type="dice">d4</dice>
    <type type="string">piercing</type>
    </id-00001>
    </damagelist>
    <type type="string">damage</type>
    </id-00002>
    </actions>

    My Goal is a full Pathfinder Bestiary and Spell Libary in german, so I think my second best Option is to copy the complete english spell-description after my german Translation. So Fantasy Ground can auto-parse the effects funcionality without a failure.

    Or is there perhaps still a further solution that wants me just come up yet?
    Which XML did you edit? Did you do this before or after the NPC was dragged into the campaign?

    When I said "manually edit the creature within he campaign" I meant use the FG interface to add actions, effects etc. through the NPC spells tab once within the campaign NPC list.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #78
    Quote Originally Posted by Trenloe View Post
    Which XML did you edit? Did you do this before or after the NPC was dragged into the campaign?

    When I said "manually edit the creature within he campaign" I meant use the FG interface to add actions, effects etc. through the NPC spells tab once within the campaign NPC list.
    I have edit my own XML File to a complete German Bestiary. This <actions> Edit was done after I was dragged the NPC into the campaign. I don't edit the creature using the FG Interface.

    1. I have only parsed a Creature with the Creature Parser included some Spells.
    2. Then I have copied this Creature into my own XML-File.
    3. Then I have dragged this Creature into a new campaign and have a look into the Spell Tab.
    4. After I have seen some Spell Effects there, I have exported this Creature and opend this generated XML-File.
    5. Now I have copied the generated <actions> Parameter on every Spell into my own XML-File.

    The Problem is, only one or two Spells works fine. But my own XML-File with a complete Pathfinder Bestiary does not accept more Spells included a <actions> Parameter.

    Any Idea? Or should I leave the english Description in every Spell?

  9. #79
    Trenloe's Avatar
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    Make sure that each spell entry in the NPC XML does not contain <parse>1</parse> This will force FG to parse the spell description and overwrite any <actions> that are already there.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #80
    Quote Originally Posted by Trenloe View Post
    Make sure that each spell entry in the NPC XML does not contain <parse>1</parse> This will force FG to parse the spell description and overwrite any <actions> that are already there.
    Thank you very much! Now it runs perfectly!

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