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  1. #21
    Unless I am totally missing things, each of the skills, weapons, attributes, etc. has a rollable die that you can either double click or drag and drop that rolls the appropriate die (d100 for skills/attributes, d10 for weapon damage).
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
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  2. #22
    Found the correct thread and file! Thanks!!!

  3. #23

    Join Date
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    Location
    Fullerton, CA.
    Posts
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    Updated Dark Heresy for FG 3.0

    Please see first post for current files.
    Last edited by Paul Pratt; June 26th, 2014 at 04:55.

  4. #24
    Thank you, Paul.

    JPG, or whomever puts this with the wiki: Please be sure that Paul is added to the author line so he gets credit too. Maybe a line like "by Danny Stratton and Paul Pratt". You can reverse names if you wish (whatever mood you feel like at the time). I just want him to get credit too - he did a lot of good modifications.

    With collaborators like Paul, I might just have to come out of ruleset retirement when my everyday work project comes to end this summer.
    Last edited by sciencephile; March 26th, 2014 at 13:57.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  5. #25
    Sorry, I don't have the 2.0 edition and don't plan on purchasing it strictly for making a new version of the ruleset. Not sure what Paul's feelings are about this.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  6. #26
    Thank you very much for this excellent ruleset !
    Sorry for my bad English !
    If you are interested I've made some modifications to translate the ruleset in French for Deathwatch.

    https://tuckel.free.fr/images/FG/Dea...Deathwatch.pak

    Actually I have 2 questions :
    - in the "Talents" (Abilities) page, in "Capacités de mode Solo" when I create a new character, 14 lines are immediately created in the list. If you delete those lines and close the character, they re-appeared and the characteristics (WS, BS, Str ...) are turning to zero.
    - can someone send to me a module example for this ruleset to drag/drop the skills, abilities ... ?

    Thank you very much !

  7. #27
    dr_venture's Avatar
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    Yosemite, CA
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    (post deleted - no idea why I wound up on this thread when I posted about the 3.0.4 release. Nothing to see here...)
    Last edited by dr_venture; June 8th, 2014 at 01:45.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  8. #28
    Hi,
    I've just updated to latest version 3.0.4 and I now get an error when opening a tab (like 'Skills'...) in the charactersheet :

    Code:
    Script Error: [string "common/scripts/list_text.lua"]:23: attempt to call field 'setVisibility' (a nil value)
    Can you have a solution ?
    Thank you in advance !

  9. #29
    See 3.0.4 Release thread https://www.fantasygrounds.com/forum...l=1#post177980

    Could you please look into the combat tracker issue where it doesn't allow the GM to delete NPCs in v3.0.4? Thanks a bunch!

  10. #30
    Responded in v3.0.4 thread. This ruleset was mostly converted to CoreRPG, but still overrode a few things the CoreRPG normally handles. I'm working on an update to make the integration smoother, and get rid of errors.

    Should have something for people to test tomorrow.

    JPG

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