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Thread: Fate Core?

  1. #121
    Good News! Got word back from Brennon Taylor. He gives us permission to use the full Bulldogs! ruleset. Woot! Now your going to have to give your all in finishing the ruleset so we can go kicking @$$ across the galaxy! I've already started making the module for "Fate Core." Of course the ruleset is going to need library functionality first....

    Regards.
    SF
    Last edited by S Ferguson; April 21st, 2014 at 00:28. Reason: I fogot something again...
    Aliens.... Go fig?

  2. #122
    Is there any work about using the party sheet for the aspects created by players and situation/campaign aspects ?

    Regards,
    Neuralnoise.

  3. #123
    Valarian's Avatar
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    Character sheet only so far. For a fully functional ruleset, you still need the Dresden Files version (Fate 3.5 as opposed to Fate Core).
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  4. #124
    Just a question. When you implement the "library modules" for the FATE Core ruleset, will you be sticking to the standard CoreRPG format for modules? I'm slowing building Bulldogs! up and have a need to know issue.

    Regards.
    SF
    Aliens.... Go fig?

  5. #125
    ddavison's Avatar
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    Guys, this looks great. Ping me at [email protected] if you'd be interested in making this an official ruleset.

    My first thoughts would be that making the ruleset into another included ruleset that comes with Fantasy Grounds would be the best route and then you could buy the supporting libraries through the store. If there are basic OGL type libraries that could be included and then more fully featured ones available for purchase, that would sound like a good compromise. I'd have to work with the guys at Evil Hat, but I imagine it wouldn't be a problem. The various spin-offs could then be extensions over top of the base ruleset.

    I'll hold off reaching out to Evil Hat until I hear back from Valarian. It's fine if you'd rather continue on as a community ruleset exclusively. The expectations become a little higher with an official ruleset, but the limitations become less. It looks like you've got an excellent start.

  6. #126
    There shouldn't be a problem from Evil Hat. They're nice guys and FATE Core and Spirit of the Century are already included in products like Hero Labs pro bono.
    Last edited by S Ferguson; May 3rd, 2014 at 20:47.
    Aliens.... Go fig?

  7. #127
    Valarian's Avatar
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    Thanks Doug. Sent an email through to you.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  8. #128
    Is there a way to allow player for create modifiers in the Modifiers window ( +/- icon) ?

  9. #129
    Quote Originally Posted by neuralnoise View Post
    Is there a way to allow player for create modifiers in the Modifiers window ( +/- icon) ?
    Click on the brown button at the bottom of the modifier screen and a green "+" button will appear. Add modifiers at will. Hit the brown button again to exit editing mode.
    Aliens.... Go fig?

  10. #130
    Quote Originally Posted by S Ferguson View Post
    Click on the brown button at the bottom of the modifier screen and a green "+" button will appear. Add modifiers at will. Hit the brown button again to exit editing mode.
    Thx, I known that trick But players can't add modifiers, just the GM. There isn't brown button or in the right click HUD for them. And there isn't option for that in the Option window to allow players. So the question is still open.
    Last edited by neuralnoise; May 4th, 2014 at 18:18.

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