Thread: Fate Core?
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March 31st, 2014, 22:12 #91
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March 31st, 2014, 22:36 #92
Well there's a Spirit of the Century extension in there. That's one back from that. For Fate 2 and Fudge, you may have to look elsewhere.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 31st, 2014, 23:50 #93
Oh, but I *loved* the FUDGE edition of FATE 2! Still in my archive after all these years!
The only thing that I actually think they retained from FUDGE was the Ladder, FATE dice, and character phases.
SoTC would definitely fit, being the Pulp themed monster it is , and the first edition of the modern FATE Core (incidentally, I recently ran Dinocalypse: Hell Comes to Hollywood, and if the interest remains, I'll run Dinocalypse Now! and Beyond Dinocalypse - they're a riot). Just had to swap out the graphics of the Dresden Files
, to make it more "pulpy." Eager to hear of more progress.
Regards,
SF
Edit: Hero Labs has just released the FATE Core, Accelerated, and SoTC (which it's had for a while) under version 5.0. It's free to use for all owners of HL.Last edited by S Ferguson; April 1st, 2014 at 04:00. Reason: Brain dropouts
Aliens.... Go fig?
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April 3rd, 2014, 19:28 #94
I've completed the character sheet for Fate Core and, in an hour and a half, customised the ruleset with an Age of Arthur extension. Starting on the library. The CoreRPG NPC sheet suffices, but will be changed. The combat tracker will be after the library. I'll package up the ruleset and put that and the extension in the CoreRPG folder (community ruleset folder link below).
Photos of progress hereUsing Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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April 3rd, 2014, 21:04 #95Grand Templar
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Very excited to see it. In case it's not been said yet, a lot of us are very thankful for your hard work on this.
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April 3rd, 2014, 21:30 #96
Currently, the older Dresden Files ruleset ("Fate 3.5" as it were) is still more functional that the Fate Core (Fate 4.0) ruleset. While I continue with development, it may be best to use that one for live/longer-term games. Especially if you use the combat tracker a lot.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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April 4th, 2014, 00:33 #97
If you don't tend to use the combat tracker (which I always thought was against the spirit of the conflicts using aspect invocations and compels) is it beta-releasable? I'd like to see how the extensions are built for the new system, so I can start working on my own. Pretty please?

Cheers,
SFAliens.... Go fig?
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April 4th, 2014, 01:20 #98FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 4th, 2014, 02:37 #99
I tried that already and keep getting an error message each time I click on the .pak or the .ext. The PDF turns up fine though. Any tricks I should know about?
Cheers,
SF
Edit: I got it to work. I just hadn't had the Google drive set up on my end. And it's looking great. I can't wait for the pyramid implementation. Keep up the good work.
Last edited by S Ferguson; April 4th, 2014 at 04:52. Reason: Have to stop pulling late evenings....
Aliens.... Go fig?
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April 4th, 2014, 06:29 #100
The Google viewer doesn't recognise the extensions. You need to download them.
The "pyramid" implementation is the list ordered by the skill rating. That is the default. To order by skill label only, the hack is required. That is what I want to makecan option. The option will order by rating or label.Last edited by Valarian; April 4th, 2014 at 06:32.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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