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March 12th, 2014, 01:41 #21
Unless I am totally missing things, each of the skills, weapons, attributes, etc. has a rollable die that you can either double click or drag and drop that rolls the appropriate die (d100 for skills/attributes, d10 for weapon damage).
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March 14th, 2014, 22:57 #22Grand Patriarch
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Found the correct thread and file! Thanks!!!
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March 26th, 2014, 07:32 #23High Patriarch
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Updated Dark Heresy for FG 3.0
Please see first post for current files.
Last edited by Paul Pratt; June 26th, 2014 at 04:55.
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March 26th, 2014, 13:53 #24
Thank you, Paul.
JPG, or whomever puts this with the wiki: Please be sure that Paul is added to the author line so he gets credit too. Maybe a line like "by Danny Stratton and Paul Pratt". You can reverse names if you wish (whatever mood you feel like at the time). I just want him to get credit too - he did a lot of good modifications.
With collaborators like Paul, I might just have to come out of ruleset retirement when my everyday work project comes to end this summer.
Last edited by sciencephile; March 26th, 2014 at 13:57.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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May 2nd, 2014, 01:54 #25
Sorry, I don't have the 2.0 edition and don't plan on purchasing it strictly for making a new version of the ruleset. Not sure what Paul's feelings are about this.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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May 16th, 2014, 10:14 #26Crusader
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Thank you very much for this excellent ruleset !
Sorry for my bad English !
If you are interested I've made some modifications to translate the ruleset in French for Deathwatch.
https://tuckel.free.fr/images/FG/Dea...Deathwatch.pak
Actually I have 2 questions :
- in the "Talents" (Abilities) page, in "Capacités de mode Solo" when I create a new character, 14 lines are immediately created in the list. If you delete those lines and close the character, they re-appeared and the characteristics (WS, BS, Str ...) are turning to zero.
- can someone send to me a module example for this ruleset to drag/drop the skills, abilities ... ?
Thank you very much !
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June 7th, 2014, 16:55 #27
(post deleted - no idea why I wound up on this thread when I posted about the 3.0.4 release. Nothing to see here...)
Last edited by dr_venture; June 8th, 2014 at 01:45.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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June 8th, 2014, 22:20 #28Crusader
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Hi,
I've just updated to latest version 3.0.4 and I now get an error when opening a tab (like 'Skills'...) in the charactersheet :
Can you have a solution ?Code:Script Error: [string "common/scripts/list_text.lua"]:23: attempt to call field 'setVisibility' (a nil value)
Thank you in advance !
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June 10th, 2014, 17:43 #29Grand Patriarch
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See 3.0.4 Release thread https://www.fantasygrounds.com/forum...l=1#post177980
Could you please look into the combat tracker issue where it doesn't allow the GM to delete NPCs in v3.0.4? Thanks a bunch!
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June 11th, 2014, 03:00 #30SmiteWorks
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Responded in v3.0.4 thread. This ruleset was mostly converted to CoreRPG, but still overrode a few things the CoreRPG normally handles. I'm working on an update to make the integration smoother, and get rid of errors.
Should have something for people to test tomorrow.
JPG
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