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February 1st, 2014, 22:08 #41FG Wiki: How to Compile the FG Logs
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February 1st, 2014, 22:13 #42
Thanks for the extension, I'll check the additions out...
I had thought about this, but it would have to be hard coded, e.g. "dwarven = dwarven", as it is essentially a list of all of the fonts in the extension and I don't think there is a way of programatically finding a font name that is valid - especially one specific to an extension.
I'll look to add the default languages as hard coded to the /listlanguage command. This would then rely on anyone who added additional fonts to a custom extension to amend the hard coded list as necessary.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 1st, 2014, 22:25 #43
Ah, yes, I see. I'd been thinking there might be some way to do it programmatically, but if there isn't, it may not be worth adding a hard-coded list.
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February 1st, 2014, 23:10 #44
I had this happen to a fellow player in our Saturday game. We tracked it down to the use of a parenthesis in the text header to the left of the typed text. It would happen each time I used the /mood command.
The first time it affected one player but the next week it affected a different player and the first no longer had the issue. Clearing the cache didn't help since both players had to do so to fix other problems. We assumed it was the use of the 2.9.x language extension that was doing it and the GM turned it off. The game stopped before we could continue testing though.I never claimed to be sane. Besides, it's more fun this way.
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February 2nd, 2014, 11:55 #45FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2014, 12:58 #46
Reply #2:
I've looked into this more - and even if there was a problem with the "special message text" due to some other chat functionality this shouldn't stop the chat being displayed in the correct font, as this is not part of the special message handler - it is purely the GM side pushing chat in a specified font. Because the language font in the screenshot showing the issue is just the standard font - this is looking very much like this specific player's FG didn't download the extension correctly (as you supposed above), so it didn't have the available language fonts. If the player's console was open (type /console in the chat window) they would have seen a warning along the lines of "unable to load font elven".
dr_v - How have you configured the "elvish" and "orcish"fonts? The name for these fonts by default in the extension is "elven" and "orc", so I'm curious if you've used the new /setlanguage functionality or modified the extension directly?
If you used the /setlanguage functionality and if this issue occurs again please get the player to log out, clear their data cache and log back in and see if the same issue occurs, hopefully they will have downloaded the extension resources properly next time.
If you have modified the extension directly what changes have you made?FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2014, 15:39 #47
Thanks for that - I like the differentiation between speaks and understands, and the addition of tongues and comprehend languages.

I like the 3 new fonts too!
I noticed, like you I guess, that some fonts didn't have changed numbers; I hadn't spotted the problem with capitals.
I've been thinking about the random character addition, perhaps over thinking? I think you're right that what I originally did made things longer than usual in my first attempt at the code. I may re-visit and add/subtract a few characters based on the length of the original word, so this could help to keep the length down on average. Perhaps something like words of 3 or less just have 0-2 characters added, words of 4-6 characters have between -2 and +2 characters, words over 6 have between -3 and +3 characters - this would result in the total sentence on statistical average being slightly longer (based off 3 character or less words being 1 character longer on average), but the longer words would have a statistical net length change of 0.
I don't think I'll do a new release until the issues dr_venture and Nickademus have mentioned are checked and have a fix (if a fix in the extension is the right place).
Thanks for the ideas and the code - I'll definitely combine these into the next release...FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2014, 16:42 #48Standard License Operator - You must have a License to play in my games.
Interested in Custom Character Portraits and Tokens? Contact me.
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February 2nd, 2014, 16:44 #49FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2014, 20:50 #50
I directly edited the extension.xml file to have all of the languages (and spellings) represented - the elvish and orcish entries are thus:
I assume the entries are correct, as everything is just copied-pasted from other entries... or in the case of Elvish, I just changed that entry's spelling.<font name="elvish">
<fgffile name="fonts/dnd4eelvish-regular-14.fgf" />
<color value="#000000" />
</font>
<font name="orcish">
<fgffile name="fonts/dnd4edwarvish-bold-14.fgf" />
<color value="#000000" />
</font>
I haven't even looked at the /setlanguage command - which I will do now
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
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