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December 18th, 2013, 08:56 #1
Warhammer 40K Dark Heresy Ruleset for FG 3.0 Created
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Current Version: 3.02Last edited by sciencephile; March 21st, 2015 at 22:59. Reason: Fixed vehicle tab script problem.
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December 18th, 2013, 16:07 #2
WOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!
Thanks a lot mate! Now I can begin the conversion to Black Crusade and Only War
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December 22nd, 2013, 20:48 #3
The reason why I switched to this model is because the old way was broken in that it only allows for the very out-of-the-box basic skills. With advanced skills becoming basic skills and modifiers due to talents that weren't being accommodated for, it made for situations where the skills were downright wrong with no way of fixing them. This new way, while it puts more work up front, allows for custom modification due to talents, etc.
I'm not sure why you have to do a lot of explaining. Aren't we all supposed to have a copy of the official rule book anyway and the ruleset is just a character sheet.
I will consider it if I can find a way to pre-populate a text list. Since this is all pro-bono work, I will look into it but please don't expect and immediate modification. If someone reading this knows how to pre-populate a text list, please shoot me a response on how to do it and that will make the process quicker. Thanks.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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December 22nd, 2013, 21:00 #4SmiteWorks
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Try a search for DataCommon.skilldata in the 3.5E ruleset code. It's used to populate the skills tab on the 3.5E character sheets.
Cheers,
JPG
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December 22nd, 2013, 21:16 #5
Damn, JPG. You were too quick to give me the answer. I was hoping to breathe for a week or two before going back into development :-)
Thanks.
I will look into this and see if I can modify the skills tab accordingly.
DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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January 13th, 2014, 20:53 #6SmiteWorks
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Updated Library with this new version.
Regards,
JPG
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January 14th, 2014, 00:25 #7
Thank you, JPG. This should make it easier for the Dark Heresy folks to find the correct ruleset.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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January 15th, 2014, 00:52 #8
Hey sciencephile. If I may ask you something, and I totally understand if it's too tedious to respond, but can you please tell me the exact file(s) you edited for your recent fix of the ruleset? I have a heavily modded BC version and I would rather hack in your fix or just replace specific files, if possible.
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January 16th, 2014, 07:29 #9
The recent fix was in regards to initiative so it would have been:
manager_action_init.lua [lines 42-78] (within the main script folder)
record_char_main.xml [lines 73-74] (within the campaign folder)
record_npc.xml [lines 253-254] (within the campaign folder)Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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January 26th, 2014, 17:03 #10
Thanks a lot sciencephile. Really appreciated. I've been extremely overloaded with work lately, so just getting around to things now. I'll update the stuff on my end. I'm getting close to finishing the BC tables and looking to put together a database of NPCs. It'll still be a while before I get a more-or-less complete version of the ruleset to send your way as I work in between real-life obligations, but things are coming along nicely. Again, thanks!
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